local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133220486 L1_1 = {} L2_1 = {} L2_1.config_id = 486001 L2_1.monster_id = 24010101 L3_1 = {} L3_1.x = -2343.098 L3_1.y = 191.689 L3_1.z = -4282.29 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 56.1 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_tag = "\233\129\151\232\191\185\229\174\136\229\141\171" L2_1.pose_id = 101 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 486002 L3_1.monster_id = 24010101 L4_1 = {} L4_1.x = -2328.035 L4_1.y = 191.583 L4_1.z = -4282.398 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.633 L4_1.y = 284.475 L4_1.z = 357.015 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_tag = "\233\129\151\232\191\185\229\174\136\229\141\171" L3_1.pose_id = 101 L3_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 486004 L2_1.gadget_id = 70211102 L3_1 = {} L3_1.x = -2336.245 L3_1.y = 191.299 L3_1.z = -4278.315 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 17.665 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 486007 L3_1.gadget_id = 70310007 L4_1 = {} L4_1.x = -2342.529 L4_1.y = 191.689 L4_1.z = -4281.907 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 56.1 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 486008 L4_1.gadget_id = 70310007 L5_1 = {} L5_1.x = -2345.202 L5_1.y = 191.575 L5_1.z = -4273.739 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 336.811 L5_1.y = 115.676 L5_1.z = 354.33 L4_1.rot = L5_1 L4_1.level = 27 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 486009 L5_1.gadget_id = 70310007 L6_1 = {} L6_1.x = -2328.703 L6_1.y = 191.576 L6_1.z = -4282.226 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.633 L6_1.y = 284.475 L6_1.z = 357.015 L5_1.rot = L6_1 L5_1.level = 27 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 486010 L6_1.gadget_id = 70310007 L7_1 = {} L7_1.x = -2301.4 L7_1.y = 189.863 L7_1.z = -4284.413 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 325.464 L7_1.y = 165.46 L7_1.z = 342.822 L6_1.rot = L7_1 L6_1.level = 27 L6_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 486005 L3_1 = RegionShape L3_1 = L3_1.CUBIC L2_1.shape = L3_1 L3_1 = {} L3_1.x = 20.0 L3_1.y = 5.0 L3_1.z = 20.0 L2_1.size = L3_1 L3_1 = {} L3_1.x = -2343.496 L3_1.y = 190.23 L3_1.z = -4285.144 L2_1.pos = L3_1 L2_1.area_id = 11 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1486005 L2_1.name = "ENTER_REGION_486005" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_486005" L2_1.action = "action_EVENT_ENTER_REGION_486005" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1486006 L3_1.name = "ANY_MONSTER_DIE_486006" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_486006" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_486006" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "waterdown" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 486004 L5_1 = 486007 L6_1 = 486008 L7_1 = 486009 L8_1 = 486010 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 486005 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_486005" L5_1 = "ANY_MONSTER_DIE_486006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 486001 L6_1 = 486002 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 486004 L6_1 = 486008 L7_1 = 486010 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_486006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 486005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "waterdown" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_486005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 486004 L5_2 = GadgetState L5_2 = L5_2.ChestLocked L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133220486 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 1 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_486005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_486006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 486004 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_486006 = L1_1