local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220226 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 226001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -2737.362 L3_1.y = 231.658 L3_1.z = -4433.205 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 300.244 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 11 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 226002 L3_1 = {} L3_1.x = -2730.508 L3_1.y = 231.791 L3_1.z = -4436.452 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 255.917 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 11 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 226003 L4_1 = {} L4_1.x = -2735.89 L4_1.y = 230.225 L4_1.z = -4441.93 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 359.521 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 11 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 226004 L5_1 = {} L5_1.x = -2740.076 L5_1.y = 230.14 L5_1.z = -4438.402 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 29.29 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 11 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 226005 L6_1 = {} L6_1.x = -2731.731 L6_1.y = 231.085 L6_1.z = -4440.239 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 325.233 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 11 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 226006 L7_1 = {} L7_1.x = -2742.827 L7_1.y = 230.455 L7_1.z = -4436.798 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 91.373 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 11 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1008 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1009 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)