local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133220195 L1_1 = {} L2_1 = {} L2_1.config_id = 195001 L2_1.monster_id = 25010701 L3_1 = {} L3_1.x = -2998.963 L3_1.y = 207.07 L3_1.z = -4256.37 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 225.264 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L2_1.pose_id = 9002 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 195002 L3_1.monster_id = 25010701 L4_1 = {} L4_1.x = -3004.886 L4_1.y = 207.433 L4_1.z = -4261.719 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 37.893 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.pose_id = 9002 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 195004 L4_1.monster_id = 25010201 L5_1 = {} L5_1.x = -3003.258 L5_1.y = 207.781 L5_1.z = -4257.976 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 152.002 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.pose_id = 9003 L4_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 195003 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 20 L3_1 = {} L3_1.x = -3004.771 L3_1.y = 207.792 L3_1.z = -4259.781 L2_1.pos = L3_1 L2_1.area_id = 11 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1195003 L2_1.name = "ENTER_REGION_195003" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_195003" L2_1.action = "action_EVENT_ENTER_REGION_195003" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1195008 L3_1.name = "ANY_MONSTER_DIE_195008" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_195008" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_195008" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 195001 L5_1 = 195002 L6_1 = 195004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 195003 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_195003" L5_1 = "ANY_MONSTER_DIE_195008" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 195003 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_195003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13322019501" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_195003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133220195 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_195008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13322019502" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_195008 = L1_1