local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133217158 L1_1 = {} L2_1 = {} L3_1 = 158003 L4_1 = 1 L5_1 = 158004 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[158001] = L2_1 L2_1 = {} L3_1 = 158004 L4_1 = 1 L5_1 = 158005 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[158002] = L2_1 L2_1 = {} L3_1 = 158005 L4_1 = 1 L5_1 = 158001 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[158003] = L2_1 L2_1 = {} L3_1 = 158001 L4_1 = 1 L5_1 = 158002 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[158004] = L2_1 L2_1 = {} L3_1 = 158003 L4_1 = 1 L5_1 = 158002 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[158005] = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Finish" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 158001 L4_1.gadget_id = 70360180 L5_1 = {} L5_1.x = -4273.432 L5_1.y = 198.113 L5_1.z = -4280.721 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 3.119 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L5_1 = GadgetState L5_1 = L5_1.GearStop L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 158002 L5_1.gadget_id = 70360180 L6_1 = {} L6_1.x = -4278.643 L6_1.y = 198.059 L6_1.z = -4276.558 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 74.361 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L6_1 = GadgetState L6_1 = L6_1.GearStart L5_1.state = L6_1 L5_1.persistent = true L5_1.area_id = 14 L6_1 = {} L6_1.config_id = 158003 L6_1.gadget_id = 70360180 L7_1 = {} L7_1.x = -4276.58 L7_1.y = 198.321 L7_1.z = -4269.858 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 146.03 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L7_1 = GadgetState L7_1 = L7_1.GearAction1 L6_1.state = L7_1 L6_1.persistent = true L6_1.area_id = 14 L7_1 = {} L7_1.config_id = 158004 L7_1.gadget_id = 70360180 L8_1 = {} L8_1.x = -4270.412 L8_1.y = 198.238 L8_1.z = -4270.234 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 209.594 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 30 L8_1 = GadgetState L8_1 = L8_1.GearAction1 L7_1.state = L8_1 L7_1.persistent = true L7_1.area_id = 14 L8_1 = {} L8_1.config_id = 158005 L8_1.gadget_id = 70360180 L9_1 = {} L9_1.x = -4267.637 L9_1.y = 198.142 L9_1.z = -4276.52 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 285.96 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 30 L8_1.persistent = true L8_1.area_id = 14 L9_1 = {} L9_1.config_id = 158006 L9_1.gadget_id = 70211122 L10_1 = {} L10_1.x = -4273.242 L10_1.y = 198.007 L10_1.z = -4274.942 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 272.876 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 26 L9_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\168\187\229\166\187" L10_1 = GadgetState L10_1 = L10_1.ChestLocked L9_1.state = L10_1 L9_1.isOneoff = true L9_1.persistent = true L10_1 = {} L10_1.name = "chest" L10_1.exp = 1 L9_1.explore = L10_1 L9_1.area_id = 14 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1158007 L4_1.name = "GADGET_STATE_CHANGE_158007" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_158007" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_158007" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1158008 L5_1.name = "GADGET_STATE_CHANGE_158008" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_158008" L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_158008" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1158009 L6_1.name = "GROUP_LOAD_158009" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GROUP_LOAD_158009" L6_1.action = "action_EVENT_GROUP_LOAD_158009" L6_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 garbages = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 L2_1 = require L3_1 = "V2_1/PirateHelm" L2_1(L3_1)