local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 133217106 L1_1 = {} L2_1 = {} L3_1 = 70310062 L4_1 = 70310063 L5_1 = 70310064 L6_1 = 70310065 L7_1 = 70310087 L8_1 = 70310088 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.FloorGadgetID = L2_1 L1_1.FloorNum = 6 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 106001 L3_1.gadget_id = 70310062 L4_1 = {} L4_1.x = -4432.053 L4_1.y = 190.304 L4_1.z = -3777.768 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.668 L4_1.y = 353.946 L4_1.z = 355.875 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearAction2 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 14 L2_1[106001] = L3_1 L3_1 = {} L3_1.config_id = 106002 L3_1.gadget_id = 70310062 L4_1 = {} L4_1.x = -4427.089 L4_1.y = 190.863 L4_1.z = -3766.384 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.702 L4_1.y = 354.421 L4_1.z = 355.831 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearAction2 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 14 L2_1[106002] = L3_1 L3_1 = {} L3_1.config_id = 106003 L3_1.gadget_id = 70310063 L4_1 = {} L4_1.x = -4432.697 L4_1.y = 190.872 L4_1.z = -3771.664 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.734 L4_1.y = 354.856 L4_1.z = 355.791 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearAction2 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 14 L2_1[106003] = L3_1 L3_1 = {} L3_1.config_id = 106004 L3_1.gadget_id = 70310063 L4_1 = {} L4_1.x = -4422.015 L4_1.y = 189.519 L4_1.z = -3777.343 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.738 L4_1.y = 354.913 L4_1.z = 355.786 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearAction2 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 14 L2_1[106004] = L3_1 L3_1 = {} L3_1.config_id = 106005 L3_1.gadget_id = 70310064 L4_1 = {} L4_1.x = -4438.241 L4_1.y = 191.148 L4_1.z = -3773.76 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.703 L4_1.y = 354.431 L4_1.z = 355.83 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearAction2 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 14 L2_1[106005] = L3_1 L3_1 = {} L3_1.config_id = 106006 L3_1.gadget_id = 70310064 L4_1 = {} L4_1.x = -4433.134 L4_1.y = 191.789 L4_1.z = -3762.238 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.69 L4_1.y = 354.275 L4_1.z = 355.845 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearAction2 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 14 L2_1[106006] = L3_1 L3_1 = {} L3_1.config_id = 106011 L3_1.gadget_id = 70211112 L4_1 = {} L4_1.x = -4432.184 L4_1.y = 192.476 L4_1.z = -3752.348 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 5.15 L4_1.y = 175.024 L4_1.z = 4.223 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 14 L2_1[106011] = L3_1 L3_1 = {} L3_1.config_id = 106017 L3_1.gadget_id = 70360040 L4_1 = {} L4_1.x = -4433.244 L4_1.y = 190.722 L4_1.z = -3784.495 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 14 L2_1[106017] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1106010 L3_1.name = "VARIABLE_CHANGE_106010" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "FloorPlayEnd" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_106010" L3_1.action = "action_EVENT_VARIABLE_CHANGE_106010" L4_1 = {} L4_1.config_id = 1106015 L4_1.name = "VARIABLE_CHANGE_106015" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "FloorPlayEnd" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_106015" L4_1.action = "action_EVENT_VARIABLE_CHANGE_106015" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1106016 L5_1.name = "TIME_AXIS_PASS_106016" L6_1 = EventType L6_1 = L6_1.EVENT_TIME_AXIS_PASS L5_1.event = L6_1 L5_1.source = "CutScene" L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_106016" L5_1.action = "action_EVENT_TIME_AXIS_PASS_106016" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1106018 L6_1.name = "GROUP_LOAD_106018" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GROUP_LOAD_106018" L6_1.action = "action_EVENT_GROUP_LOAD_106018" L6_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Option" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 106007 L4_1.gadget_id = 70310065 L5_1 = {} L5_1.x = -4432.147 L5_1.y = 190.315 L5_1.z = -3777.682 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 354.648 L5_1.y = 353.67 L5_1.z = 355.901 L4_1.rot = L5_1 L4_1.level = 30 L5_1 = GadgetState L5_1 = L5_1.GearAction2 L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 106008 L5_1.gadget_id = 70310065 L6_1 = {} L6_1.x = -4434.51 L6_1.y = 192.272 L6_1.z = -3756.968 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 354.725 L6_1.y = 354.727 L6_1.z = 355.803 L5_1.rot = L6_1 L5_1.level = 30 L6_1 = GadgetState L6_1 = L6_1.GearAction2 L5_1.state = L6_1 L5_1.persistent = true L5_1.area_id = 14 L6_1 = {} L6_1.config_id = 106009 L6_1.gadget_id = 70360170 L7_1 = {} L7_1.x = -4428.791 L7_1.y = 191.322 L7_1.z = -3784.332 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 83.762 L7_1.y = 322.438 L7_1.z = 328.112 L6_1.rot = L7_1 L6_1.level = 30 L6_1.area_id = 14 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1106012 L4_1.name = "GADGET_CREATE_106012" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_106012" L4_1.action = "action_EVENT_GADGET_CREATE_106012" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1106013 L5_1.name = "VARIABLE_CHANGE_106013" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_106013" L5_1.action = "action_EVENT_VARIABLE_CHANGE_106013" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1106014 L6_1.name = "ANY_GADGET_DIE_106014" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_GADGET_DIE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_GADGET_DIE_106014" L6_1.action = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 garbages = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 106001 L6_1 = 106002 L7_1 = 106003 L8_1 = 106004 L9_1 = 106005 L10_1 = 106006 L11_1 = 106011 L12_1 = 106017 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "VARIABLE_CHANGE_106010" L6_1 = "TIME_AXIS_PASS_106016" L7_1 = "GROUP_LOAD_106018" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "FloorPlayEnd" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_106010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 106011 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "Finish" L5_2 = 1 L6_2 = 133217259 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 34 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "CutScene" L5_2 = {} L6_2 = 2 L5_2[1] = L6_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_106010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "FloorPlayEnd" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_106015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 106011 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_106015 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_106016 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133217176 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 176003 L7_2 = 176004 L8_2 = 176005 L9_2 = 176006 L10_2 = 176007 L11_2 = 176008 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L5_2[4] = L9_2 L5_2[5] = L10_2 L5_2[6] = L11_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_106016 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "FloorPlayEnd" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_106018 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133217176 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 176003 L7_2 = 176004 L8_2 = 176005 L9_2 = 176006 L10_2 = 176007 L11_2 = 176008 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L5_2[4] = L9_2 L5_2[5] = L10_2 L5_2[6] = L11_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_106018 = L2_1 L2_1 = require L3_1 = "V2_1/WoodFloorPlaySame" L2_1(L3_1)