local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133213502 L1_1 = {} L2_1 = {} L2_1.config_id = 502001 L2_1.monster_id = 25080301 L3_1 = {} L3_1.x = -3570.956 L3_1.y = 211.723 L3_1.z = -3288.208 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 131.614 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L2_1.disableWander = true L2_1.pose_id = 1 L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 502003 L3_1.monster_id = 25080301 L4_1 = {} L4_1.x = -3565.6 L4_1.y = 208.154 L4_1.z = -3298.51 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 19.051 L4_1.y = 154.884 L4_1.z = 354.059 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L3_1.pose_id = 1 L3_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 502002 L2_1.gadget_id = 70310006 L3_1 = {} L3_1.x = -3553.152 L3_1.y = 205.183 L3_1.z = -3305.529 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 355.539 L3_1.y = 359.869 L3_1.z = 2.686 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 502004 L3_1.gadget_id = 70220051 L4_1 = {} L4_1.x = -3564.941 L4_1.y = 210.235 L4_1.z = -3292.329 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 12 L4_1 = {} L4_1.config_id = 502005 L4_1.gadget_id = 70220050 L5_1 = {} L5_1.x = -3562.24 L5_1.y = 209.926 L5_1.z = -3293.896 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 502006 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = -3569.909 L3_1.y = 211.306 L3_1.z = -3289.358 L2_1.pos = L3_1 L2_1.area_id = 12 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1502006 L2_1.name = "ENTER_REGION_502006" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_502006" L2_1.action = "action_EVENT_ENTER_REGION_502006" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 502003 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 502002 L5_1 = 502004 L6_1 = 502005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 502006 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_502006" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 502001 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 502006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_502006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133213502 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_502006 = L1_1