local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213423 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 423001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3430.406 L3_1.y = 200.951 L3_1.z = -3088.454 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 266.17 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 423002 L3_1 = {} L3_1.x = -3424.512 L3_1.y = 200.886 L3_1.z = -3086.703 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 221.844 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 12 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 423003 L4_1 = {} L4_1.x = -3425.898 L4_1.y = 200.182 L4_1.z = -3094.254 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 325.447 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 12 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 423004 L5_1 = {} L5_1.x = -3429.484 L5_1.y = 200.475 L5_1.z = -3094.836 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 355.216 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 12 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 423005 L6_1 = {} L6_1.x = -3423.398 L6_1.y = 200.298 L6_1.z = -3090.515 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 291.159 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 12 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 423006 L7_1 = {} L7_1.x = -3434.521 L7_1.y = 201.05 L7_1.z = -3093.901 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 57.299 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 12 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)