local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133213036 L1_1 = {} L2_1 = {} L2_1.config_id = 36001 L2_1.monster_id = 23010601 L3_1 = {} L3_1.x = -3787.766 L3_1.y = 205.091 L3_1.z = -3193.544 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L2_1.disableWander = true L2_1.climate_area_id = 2 L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 36004 L3_1.monster_id = 23010501 L4_1 = {} L4_1.x = -3794.307 L4_1.y = 206.231 L4_1.z = -3187.536 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 92.468 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L3_1.disableWander = true L3_1.pose_id = 9011 L3_1.climate_area_id = 2 L3_1.area_id = 12 L4_1 = {} L4_1.config_id = 36005 L4_1.monster_id = 23050101 L5_1 = {} L5_1.x = -3787.082 L5_1.y = 205.601 L5_1.z = -3183.058 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 355.335 L5_1.y = 282.308 L5_1.z = 356.249 L4_1.rot = L5_1 L4_1.level = 29 L4_1.drop_tag = "\232\151\143\233\149\156\228\190\141\229\165\179" L4_1.disableWander = true L4_1.climate_area_id = 2 L4_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 36002 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = -3788.759 L3_1.y = 205.416 L3_1.z = -3190.262 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 359.112 L3_1.y = 0.055 L3_1.z = 352.875 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 36006 L3_1.gadget_id = 70310006 L4_1 = {} L4_1.x = -3787.32 L4_1.y = 205.482 L4_1.z = -3188.833 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1036003 L2_1.name = "ANY_MONSTER_DIE_36003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_36003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_36003" L3_1 = {} L3_1.config_id = 1036007 L3_1.name = "MONSTER_BATTLE_36007" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_36007" L3_1.action = "action_EVENT_MONSTER_BATTLE_36007" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 36004 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 36002 L5_1 = 36006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_36003" L5_1 = "MONSTER_BATTLE_36007" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_36003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 36002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_36003 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 36004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_36007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 36001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 36005 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_36007 = L1_1