local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133212574 L1_1 = {} L2_1 = {} L2_1.config_id = 574001 L2_1.monster_id = 25050301 L3_1 = {} L3_1.x = -3618.221 L3_1.y = 200.082 L3_1.z = -2890.218 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 31.927 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 574002 L3_1.monster_id = 25050301 L4_1 = {} L4_1.x = -3620.728 L4_1.y = 200.079 L4_1.z = -2888.255 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 27.009 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.area_id = 12 L4_1 = {} L4_1.config_id = 574004 L4_1.monster_id = 25050401 L5_1 = {} L5_1.x = -3618.008 L5_1.y = 200.075 L5_1.z = -2887.043 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 33.522 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 1008 L7_1 = 1018 L8_1 = 1007 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.affix = L5_1 L4_1.title_id = 10052 L4_1.special_name_id = 10077 L4_1.area_id = 12 L5_1 = {} L5_1.config_id = 574005 L5_1.monster_id = 25050301 L6_1 = {} L6_1.x = -3622.845 L6_1.y = 200.075 L6_1.z = -2899.063 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 36.457 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L5_1.area_id = 12 L6_1 = {} L6_1.config_id = 574006 L6_1.monster_id = 25050301 L7_1 = {} L7_1.x = -3617.99 L7_1.y = 200.0 L7_1.z = -2901.693 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 28.581 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.area_id = 12 L7_1 = {} L7_1.config_id = 574007 L7_1.monster_id = 25050301 L8_1 = {} L8_1.x = -3611.518 L8_1.y = 200.0 L8_1.z = -2900.685 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.338 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 35 L7_1.drop_id = 1000100 L7_1.area_id = 12 L8_1 = {} L8_1.config_id = 574010 L8_1.monster_id = 25050301 L9_1 = {} L9_1.x = -3626.251 L9_1.y = 200.266 L9_1.z = -2893.105 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 69.775 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 35 L8_1.drop_id = 1000100 L8_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1574003 L2_1.name = "ANY_MONSTER_DIE_574003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_574003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_574003" L3_1 = {} L3_1.config_id = 1574008 L3_1.name = "SPECIFIC_MONSTER_HP_CHANGE_574008" L4_1 = EventType L4_1 = L4_1.EVENT_SPECIFIC_MONSTER_HP_CHANGE L3_1.event = L4_1 L3_1.source = "574004" L3_1.condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_574008" L3_1.action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_574008" L4_1 = {} L4_1.config_id = 1574009 L4_1.name = "TIME_AXIS_PASS_574009" L5_1 = EventType L5_1 = L5_1.EVENT_TIME_AXIS_PASS L4_1.event = L5_1 L4_1.source = "spawnCountDown" L4_1.condition = "condition_EVENT_TIME_AXIS_PASS_574009" L4_1.action = "action_EVENT_TIME_AXIS_PASS_574009" L4_1.trigger_count = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 574001 L5_1 = 574002 L6_1 = 574004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_574003" L5_1 = "SPECIFIC_MONSTER_HP_CHANGE_574008" L6_1 = "TIME_AXIS_PASS_574009" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 574004 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_574003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1332125741" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = 133212574 L5_2 = "spawnCountDown" L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : cancel_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133212574 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monster_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_574003 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 == 574004 then L2_2 = A1_2.param3 if L2_2 < 70 then L2_2 = true return L2_2 end end L2_2 = false return L2_2 end condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_574008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "spawnCountDown" L5_2 = {} L6_2 = 30 L5_2[1] = L6_2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574005 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574006 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574007 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574010 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 400092 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_574008 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.source_name if "spawnCountDown" == L2_2 then L2_2 = A1_2.param1 if 1 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_574009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574005 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574006 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574007 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 574010 L4_2.delay_time = 0 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_574009 = L1_1