local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133212150 L1_1 = {} L2_1 = {} L2_1.config_id = 150001 L2_1.monster_id = 25100101 L3_1 = {} L3_1.x = -3666.199 L3_1.y = 246.895 L3_1.z = -2134.413 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 144.438 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_id = 1000100 L3_1 = {} L4_1 = 1101 L3_1[1] = L4_1 L2_1.affix = L3_1 L2_1.pose_id = 1 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 150002 L3_1.monster_id = 25080101 L4_1 = {} L4_1.x = -3665.746 L4_1.y = 246.288 L4_1.z = -2140.709 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 120.958 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 1101 L4_1[1] = L5_1 L3_1.affix = L4_1 L3_1.pose_id = 1 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 150003 L4_1.monster_id = 25080101 L5_1 = {} L5_1.x = -3661.88 L5_1.y = 246.483 L5_1.z = -2137.038 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 142.684 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 1101 L5_1[1] = L6_1 L4_1.affix = L5_1 L4_1.pose_id = 1 L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 150004 L5_1.monster_id = 25080101 L6_1 = {} L6_1.x = -3659.03 L6_1.y = 246.205 L6_1.z = -2141.511 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 116.005 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 1101 L6_1[1] = L7_1 L5_1.affix = L6_1 L5_1.pose_id = 1 L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 150005 L6_1.monster_id = 25100101 L7_1 = {} L7_1.x = -3662.75 L7_1.y = 246.427 L7_1.z = -2138.625 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 116.005 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 27 L6_1.drop_id = 1000100 L7_1 = {} L8_1 = 1101 L7_1[1] = L8_1 L6_1.affix = L7_1 L6_1.pose_id = 1 L6_1.area_id = 13 L7_1 = {} L7_1.config_id = 150006 L7_1.monster_id = 25080101 L8_1 = {} L8_1.x = -3662.208 L8_1.y = 246.016 L8_1.z = -2143.834 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 116.005 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 27 L7_1.drop_id = 1000100 L8_1 = {} L9_1 = 1101 L8_1[1] = L9_1 L7_1.affix = L8_1 L7_1.pose_id = 1 L7_1.area_id = 13 L8_1 = {} L8_1.config_id = 150007 L8_1.monster_id = 25100101 L9_1 = {} L9_1.x = -3660.378 L9_1.y = 246.351 L9_1.z = -2139.201 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 136.851 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 27 L8_1.drop_id = 1000100 L9_1 = {} L10_1 = 1101 L9_1[1] = L10_1 L8_1.affix = L9_1 L8_1.pose_id = 1 L8_1.area_id = 13 L9_1 = {} L9_1.config_id = 150012 L9_1.monster_id = 25100201 L10_1 = {} L10_1.x = -3663.253 L10_1.y = 246.188 L10_1.z = -2141.92 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 137.805 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 27 L9_1.drop_id = 1000100 L10_1 = {} L11_1 = 1101 L10_1[1] = L11_1 L9_1.affix = L10_1 L9_1.pose_id = 1 L9_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1150008 L2_1.name = "ANY_MONSTER_DIE_150008" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_150008" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_150008" L3_1 = {} L3_1.config_id = 1150009 L3_1.name = "ANY_MONSTER_DIE_150009" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_150009" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_150009" L4_1 = {} L4_1.config_id = 1150010 L4_1.name = "ANY_MONSTER_DIE_150010" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_150010" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_150010" L5_1 = {} L5_1.config_id = 1150011 L5_1.name = "ANY_MONSTER_LIVE_150011" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_LIVE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_150011" L5_1.action = "" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 150001 L6_1 = 150002 L7_1 = 150003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_150008" L6_1 = "ANY_MONSTER_LIVE_150011" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 150004 L7_1 = 150005 L8_1 = 150006 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_150009" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 150007 L8_1 = 150012 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_150010" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_150008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133212150 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_150008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133212150 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_150009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133212150 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_150009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_150010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7213805_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_150010 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 150002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_150011 = L1_1