local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133210214 L1_1 = {} L2_1 = {} L2_1.config_id = 214001 L2_1.monster_id = 25080301 L3_1 = {} L3_1.x = -3772.348 L3_1.y = 201.319 L3_1.z = -1337.449 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 292.11 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.drop_id = 1000100 L2_1.isElite = true L2_1.pose_id = 1 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 214002 L3_1.monster_id = 25100101 L4_1 = {} L4_1.x = -3774.817 L4_1.y = 201.217 L4_1.z = -1340.151 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 315.314 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_id = 1000100 L3_1.isElite = true L3_1.pose_id = 1 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 214005 L4_1.monster_id = 25080301 L5_1 = {} L5_1.x = -3781.585 L5_1.y = 200.865 L5_1.z = -1341.031 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 356.678 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_id = 1000100 L4_1.isElite = true L4_1.pose_id = 1 L4_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 214007 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = -3782.117 L3_1.y = 202.649 L3_1.z = -1330.795 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 355.487 L3_1.y = 141.539 L3_1.z = 0.729 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 17 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 214004 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 10 L3_1 = {} L3_1.x = -3781.127 L3_1.y = 201.77 L3_1.z = -1329.807 L2_1.pos = L3_1 L2_1.area_id = 17 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1214003 L2_1.name = "QUEST_START_214003" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "7216508" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_214003" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1214004 L3_1.name = "ENTER_REGION_214004" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_214004" L3_1.action = "action_EVENT_ENTER_REGION_214004" L4_1 = {} L4_1.config_id = 1214006 L4_1.name = "ANY_MONSTER_DIE_214006" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_214006" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_214006" L5_1 = {} L5_1.config_id = 1214008 L5_1.name = "TIME_AXIS_PASS_214008" L6_1 = EventType L6_1 = L6_1.EVENT_TIME_AXIS_PASS L5_1.event = L6_1 L5_1.source = "addmonster" L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_214008" L5_1.action = "action_EVENT_TIME_AXIS_PASS_214008" L6_1 = {} L6_1.config_id = 1214009 L6_1.name = "TIME_AXIS_PASS_214009" L7_1 = EventType L7_1 = L7_1.EVENT_TIME_AXIS_PASS L6_1.event = L7_1 L6_1.source = "addmonster" L6_1.condition = "condition_EVENT_TIME_AXIS_PASS_214009" L6_1.action = "action_EVENT_TIME_AXIS_PASS_214009" L7_1 = {} L7_1.config_id = 1214010 L7_1.name = "GADGET_STATE_CHANGE_214010" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_214010" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_214010" L8_1 = {} L8_1.config_id = 1214011 L8_1.name = "QUEST_START_214011" L9_1 = EventType L9_1 = L9_1.EVENT_QUEST_START L8_1.event = L9_1 L8_1.source = "7216508" L8_1.condition = "" L8_1.action = "action_EVENT_QUEST_START_214011" L8_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_214003" L5_1 = "GADGET_STATE_CHANGE_214010" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 214007 L4_1.state = 101 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 214004 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_214004" L5_1 = "TIME_AXIS_PASS_214008" L6_1 = "TIME_AXIS_PASS_214009" L7_1 = "GADGET_STATE_CHANGE_214010" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 214007 L4_1.state = 101 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 214001 L5_1 = {} L5_1.config_id = 214002 L6_1 = {} L6_1.config_id = 214005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_214006" L5_1 = "GADGET_STATE_CHANGE_214010" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[3] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 214007 L4_1.state = 0 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_214010" L5_1 = "QUEST_START_214011" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[4] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_214003" L5_1 = "GADGET_STATE_CHANGE_214010" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 214007 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 214004 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_214004" L6_1 = "TIME_AXIS_PASS_214008" L7_1 = "TIME_AXIS_PASS_214009" L8_1 = "GADGET_STATE_CHANGE_214010" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 214001 L7_1 = 214002 L8_1 = 214005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.monsters = L5_1 L5_1 = {} L6_1 = 214007 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_214006" L7_1 = "GADGET_STATE_CHANGE_214010" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 214007 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "GADGET_STATE_CHANGE_214010" L8_1 = "QUEST_START_214011" L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210214 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_214003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 214004 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_214004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133210214 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "addmonster" L5_2 = {} L6_2 = 1 L7_2 = 4 L5_2[1] = L6_2 L5_2[2] = L7_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_214004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_214006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7216508" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100143 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210214 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_214006 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_214008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100140 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_214008 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_214009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = {} L2_2.x = -3774.9 L2_2.y = 202 L2_2.z = -1341.9 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 3 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.AddExtraFlowSuite L5_2 = A0_2 L6_2 = 133210214 L7_2 = 3 L8_2 = FlowSuiteOperatePolicy L8_2 = L8_2.COMPLETE L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = 0 return L4_2 end action_EVENT_TIME_AXIS_PASS_214009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 214007 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_214010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 32100132 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_214010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7216508" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_214011 = L1_1