local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133210204 L1_1 = {} L2_1 = {} L2_1.config_id = 204001 L2_1.monster_id = 23010601 L3_1 = {} L3_1.x = -4086.534 L3_1.y = 202.698 L3_1.z = -680.921 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 270.412 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.disableWander = true L3_1 = {} L4_1 = 1107 L3_1[1] = L4_1 L2_1.affix = L3_1 L2_1.pose_id = 9001 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 204002 L3_1.monster_id = 23010501 L4_1 = {} L4_1.x = -4071.34 L4_1.y = 200.749 L4_1.z = -683.739 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 118.341 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.disableWander = true L4_1 = {} L5_1 = 1107 L4_1[1] = L5_1 L3_1.affix = L4_1 L3_1.pose_id = 9001 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 204019 L4_1.monster_id = 23010501 L5_1 = {} L5_1.x = -4077.989 L5_1.y = 201.069 L5_1.z = -679.406 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 27.217 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 1107 L5_1[1] = L6_1 L4_1.affix = L5_1 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 204020 L5_1.monster_id = 23010401 L6_1 = {} L6_1.x = -4071.436 L6_1.y = 201.379 L6_1.z = -679.907 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 357.21 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 1107 L6_1[1] = L7_1 L5_1.affix = L6_1 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 204021 L6_1.monster_id = 23020101 L7_1 = {} L7_1.x = -4067.776 L7_1.y = 200.118 L7_1.z = -649.405 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.098 L7_1.y = 310.223 L7_1.z = 359.587 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.disableWander = true L7_1 = {} L8_1 = 1107 L7_1[1] = L8_1 L6_1.affix = L7_1 L6_1.isElite = true L6_1.title_id = 10038 L6_1.special_name_id = 10059 L6_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1204003 L2_1.name = "ANY_MONSTER_DIE_204003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_204003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_204003" L3_1 = {} L3_1.config_id = 1204017 L3_1.name = "ANY_MONSTER_DIE_204017" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_204017" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_204017" L4_1 = {} L4_1.config_id = 1204022 L4_1.name = "ANY_MONSTER_DIE_204022" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_204022" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_204022" L5_1 = {} L5_1.config_id = 1204023 L5_1.name = "GROUP_LOAD_204023" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_204023" L6_1 = {} L6_1.config_id = 1204026 L6_1.name = "ANY_MONSTER_DIE_204026" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_MONSTER_DIE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_204026" L6_1.action = "action_EVENT_ANY_MONSTER_DIE_204026" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "Boss" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 204018 L3_1.monster_id = 23010601 L4_1 = {} L4_1.x = -4074.55 L4_1.y = 201.541 L4_1.z = -676.648 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 22.188 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 1107 L4_1[1] = L5_1 L3_1.affix = L4_1 L3_1.area_id = 17 L2_1[1] = L3_1 L1_1.monsters = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 204001 L5_1 = 204002 L6_1 = 204021 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_204017" L5_1 = "ANY_MONSTER_DIE_204022" L6_1 = "GROUP_LOAD_204023" L7_1 = "ANY_MONSTER_DIE_204026" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 204019 L7_1 = 204020 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_204003" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_204003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1202103" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_204003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Boss" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_204017 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133210204 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = {} L2_2.x = -4074.294 L2_2.y = 201.0461 L2_2.z = -652.3647 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 1110371 L6_2 = L2_2 L7_2 = 50 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "1202115" L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : add_quest_progress" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_204017 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 204021 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_204022 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Boss" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1202190" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_204022 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Boss" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_204023 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Boss" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_204026 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1202103" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_204026 = L1_1