local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133210025 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 25001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3923.241 L3_1.y = 200.423 L3_1.z = -1085.438 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 356.127 L3_1.y = 275.296 L3_1.z = 353.391 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 1008 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 25002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -3917.43 L4_1.y = 200.883 L4_1.z = -1088.705 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 1.418 L4_1.y = 120.255 L4_1.z = 2.897 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 1008 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 25003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -3914.133 L5_1.y = 201.594 L5_1.z = -1089.11 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 358.7 L5_1.y = 15.5 L5_1.z = 350.578 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 1008 L4_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 25001 L5_1 = 25002 L6_1 = 25003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1