local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133107934 L1_1 = {} L1_1.gadget_1 = 934003 L1_1.gadget_2 = 934005 L1_1.gadget_3 = 934011 L2_1 = {} L3_1 = {} L3_1.config_id = 934001 L3_1.monster_id = 28020410 L4_1 = {} L4_1.x = -604.779 L4_1.y = 204.809 L4_1.z = 130.059 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\232\181\176\229\133\189" L3_1.disableWander = true L3_1.pose_id = 1 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 934002 L4_1.monster_id = 28020409 L5_1 = {} L5_1.x = -609.177 L5_1.y = 204.749 L5_1.z = 125.244 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 344.686 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\232\181\176\229\133\189" L4_1.disableWander = true L4_1.pose_id = 2 L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 934004 L5_1.monster_id = 28020410 L6_1 = {} L6_1.x = -603.898 L6_1.y = 204.749 L6_1.z = 125.23 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_tag = "\232\181\176\229\133\189" L5_1.disableWander = true L5_1.pose_id = 3 L5_1.area_id = 7 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 934003 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 13 L4_1 = {} L4_1.x = -607.113 L4_1.y = 204.809 L4_1.z = 130.592 L3_1.pos = L4_1 L3_1.area_id = 7 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1934003 L3_1.name = "ENTER_REGION_934003" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_934003" L3_1.action = "action_EVENT_ENTER_REGION_934003" L3_1.trigger_count = 0 L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 934001 L6_1 = 934002 L7_1 = 934004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 934003 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_934003" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 7180902 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_934003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1331079341" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = -607 L2_2.y = 205 L2_2.z = 130 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 3 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ENTER_REGION_934003 = L2_1