local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133107042 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 42001 L2_1.gadget_id = 70710342 L3_1 = {} L3_1.x = -629.244 L3_1.y = 219.789 L3_1.z = 258.281 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 331.86 L3_1.z = 2.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 42002 L3_1.gadget_id = 71700226 L4_1 = {} L4_1.x = -629.624 L4_1.y = 219.813 L4_1.z = 259.733 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 349.176 L4_1.y = 72.698 L4_1.z = 1.184 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 42003 L4_1.gadget_id = 70710341 L5_1 = {} L5_1.x = -629.367 L5_1.y = 220.495 L5_1.z = 258.218 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 2.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1042004 L2_1.name = "QUEST_FINISH_42004" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_FINISH L2_1.event = L3_1 L2_1.source = "1100808" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_FINISH_42004" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false L1_1.father_quest = 11008 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 1 L3_1[1] = L4_1 L2_1[1100806] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 1 L3_1[1] = L4_1 L2_1[1100813] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 1 L3_1[1] = L4_1 L2_1[1100815] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 2 L3_1[1] = L4_1 L2_1[1100814] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 1 L3_1[1] = L4_1 L2_1[1100812] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 2 L3_1[1] = L4_1 L2_1[1100807] = L3_1 L1_1.quest_config = L2_1 init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 42001 L4_1.state = 0 L5_1 = {} L5_1.config_id = 42002 L5_1.state = 0 L6_1 = {} L6_1.config_id = 42003 L6_1.state = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_42004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 42001 L4_1.state = 0 L5_1 = {} L5_1.config_id = 42002 L5_1.state = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[2] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 42001 L5_1 = 42002 L6_1 = 42003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_42004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 42001 L6_1 = 42002 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 133107042 L5_2 = EntityType L5_2 = L5_2.GADGET L6_2 = 42003 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : remove_gadget_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_42004 = L1_1