local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133106605 L1_1 = {} L2_1 = {} L2_1.config_id = 605001 L2_1.monster_id = 21020501 L3_1 = {} L3_1.x = -1006.206 L3_1.y = 297.478 L3_1.z = 1633.278 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 189.526 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\228\184\152\228\184\152\229\178\169\231\155\148\231\142\139" L2_1.disableWander = true L2_1.pose_id = 401 L2_1.area_id = 19 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 605002 L2_1.gadget_id = 70211022 L3_1 = {} L3_1.x = -1008.113 L3_1.y = 300.579 L3_1.z = 1625.973 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 21.753 L3_1.y = 16.653 L3_1.z = 5.034 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 19 L3_1 = {} L3_1.config_id = 605004 L3_1.gadget_id = 70290324 L4_1 = {} L4_1.x = -1012.765 L4_1.y = 297.111 L4_1.z = 1634.666 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 20.72 L4_1.y = 24.656 L4_1.z = 6.623 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 19 L4_1 = {} L4_1.config_id = 605005 L4_1.gadget_id = 70290324 L5_1 = {} L5_1.x = -1013.904 L5_1.y = 299.045 L5_1.z = 1629.99 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 20.938 L5_1.y = 24.938 L5_1.z = 7.624 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 19 L5_1 = {} L5_1.config_id = 605006 L5_1.gadget_id = 70290324 L6_1 = {} L6_1.x = -1002.199 L6_1.y = 299.078 L6_1.z = 1628.789 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 22.303 L6_1.y = 24.814 L6_1.z = 5.065 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 19 L6_1 = {} L6_1.config_id = 605007 L6_1.gadget_id = 70290323 L7_1 = {} L7_1.x = -989.89 L7_1.y = 309.811 L7_1.z = 1597.287 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 336.704 L7_1.y = 168.199 L7_1.z = 8.145 L6_1.rot = L7_1 L6_1.level = 36 L6_1.area_id = 19 L7_1 = {} L7_1.config_id = 605008 L7_1.gadget_id = 70290323 L8_1 = {} L8_1.x = -987.403 L8_1.y = 308.724 L8_1.z = 1600.338 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 359.939 L8_1.y = 166.352 L8_1.z = 352.267 L7_1.rot = L8_1 L7_1.level = 36 L7_1.area_id = 19 L8_1 = {} L8_1.config_id = 605009 L8_1.gadget_id = 70290323 L9_1 = {} L9_1.x = -988.659 L9_1.y = 309.776 L9_1.z = 1597.344 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 329.877 L9_1.y = 166.954 L9_1.z = 8.135 L8_1.rot = L9_1 L8_1.level = 36 L8_1.area_id = 19 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1605003 L2_1.name = "ANY_MONSTER_DIE_605003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_605003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_605003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 605001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 605002 L5_1 = 605004 L6_1 = 605005 L7_1 = 605006 L8_1 = 605007 L9_1 = 605008 L10_1 = 605009 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_605003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_605003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 605002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4001 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_605003 = L1_1