local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133106534 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 534001 L3_1.gadget_id = 70220008 L4_1 = {} L4_1.x = -816.823 L4_1.y = 165.231 L4_1.z = 1858.318 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 12.379 L4_1.y = 359.203 L4_1.z = 352.662 L3_1.rot = L4_1 L3_1.level = 36 L3_1.persistent = true L3_1.area_id = 19 L4_1 = {} L4_1.config_id = 534002 L4_1.gadget_id = 70220008 L5_1 = {} L5_1.x = -812.193 L5_1.y = 164.344 L5_1.z = 1866.415 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 349.782 L5_1.y = 359.728 L5_1.z = 3.041 L4_1.rot = L5_1 L4_1.level = 36 L4_1.persistent = true L4_1.area_id = 19 L5_1 = {} L5_1.config_id = 534003 L5_1.gadget_id = 70220008 L6_1 = {} L6_1.x = -810.97 L6_1.y = 163.898 L6_1.z = 1855.571 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 354.754 L6_1.y = 0.007 L6_1.z = 359.846 L5_1.rot = L6_1 L5_1.level = 36 L5_1.persistent = true L5_1.area_id = 19 L6_1 = {} L6_1.config_id = 534005 L6_1.gadget_id = 70211101 L7_1 = {} L7_1.x = -820.776 L7_1.y = 167.166 L7_1.z = 1860.369 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 340.773 L7_1.y = 72.466 L7_1.z = 7.67 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136" L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.name = "chest" L7_1.exp = 1 L6_1.explore = L7_1 L6_1.area_id = 19 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1534004 L3_1.name = "ANY_GADGET_DIE_534004" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_534004" L3_1.action = "action_EVENT_ANY_GADGET_DIE_534004" L3_1.trigger_count = 0 L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1