local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133106456 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 456001 L2_1.gadget_id = 70360001 L3_1 = {} L3_1.x = -695.124 L3_1.y = 100.967 L3_1.z = 1844.176 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 224.31 L3_1.z = 5.522 L2_1.rot = L3_1 L2_1.level = 36 L2_1.persistent = true L3_1 = {} L3_1.is_persistent = true L4_1 = {} L5_1 = 7 L4_1[1] = L5_1 L3_1.init_options = L4_1 L2_1.worktop_config = L3_1 L2_1.area_id = 19 L3_1 = {} L3_1.config_id = 456003 L3_1.gadget_id = 70690033 L4_1 = {} L4_1.x = -713.872 L4_1.y = 37.63 L4_1.z = 1853.887 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 204.387 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 19 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 456002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 40 L3_1 = {} L3_1.x = -716.671 L3_1.y = 6.318 L3_1.z = 1856.093 L2_1.pos = L3_1 L2_1.area_id = 19 L3_1 = {} L4_1 = "CYJY_Enter_TransPlayer_Handle" L3_1[1] = L4_1 L2_1.team_ability_group_list = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1456005 L2_1.name = "SELECT_OPTION_456005" L3_1 = EventType L3_1 = L3_1.EVENT_SELECT_OPTION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_SELECT_OPTION_456005" L2_1.action = "action_EVENT_SELECT_OPTION_456005" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 456003 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 456001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 456002 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "SELECT_OPTION_456005" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 456001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 7 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_456005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.TransPlayerToPos L3_2 = A0_2 L4_2 = {} L5_2 = {} L6_2 = A0_2.uid L5_2[1] = L6_2 L4_2.uid_list = L5_2 L5_2 = {} L5_2.x = 1021 L5_2.y = 1086 L5_2.z = 880 L4_2.pos = L5_2 L4_2.radius = 2 L5_2 = {} L5_2.x = 0 L5_2.y = 250.4503 L5_2.z = 0 L4_2.rot = L5_2 L4_2.scene_id = 6 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_456005 = L1_1 L1_1 = require L2_1 = "V2_6/CYJY_Enter_Trans_Player" L1_1(L2_1)