local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133106270 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 270001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -345.039 L3_1.y = 219.731 L3_1.z = 1132.488 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 337.439 L3_1.y = 331.487 L3_1.z = 321.401 L2_1.rot = L3_1 L2_1.level = 1 L2_1.point_type = 1003 L2_1.persistent = true L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 270002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -344.806 L4_1.y = 219.573 L4_1.z = 1130.184 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.252 L4_1.y = 21.776 L4_1.z = 342.545 L3_1.rot = L4_1 L3_1.level = 1 L3_1.point_type = 1003 L3_1.persistent = true L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 270007 L4_1.gadget_id = 70360001 L5_1 = {} L5_1.x = -345.427 L5_1.y = 221.605 L5_1.z = 1129.08 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.persistent = true L4_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1270003 L2_1.name = "GROUP_REFRESH_270003" L3_1 = EventType L3_1 = L3_1.EVENT_GROUP_REFRESH L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_GROUP_REFRESH_270003" L3_1 = {} L3_1.config_id = 1270004 L3_1.name = "ANY_GADGET_DIE_270004" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_ANY_GADGET_DIE_270004" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1270005 L4_1.name = "BLOSSOM_PROGRESS_FINISH_270005" L5_1 = EventType L5_1 = L5_1.EVENT_BLOSSOM_PROGRESS_FINISH L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_270005" L5_1 = {} L5_1.config_id = 1270006 L5_1.name = "GROUP_LOAD_270006" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_270006" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "GroupCompletion" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GROUP_LOAD_270006" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GROUP_REFRESH_270003" L6_1 = "ANY_GADGET_DIE_270004" L7_1 = "BLOSSOM_PROGRESS_FINISH_270005" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 270001 L7_1 = 270002 L8_1 = 270007 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetBlossomScheduleStateByGroupId L3_2 = A0_2 L4_2 = 133106270 L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_blossomscehedule_byGroupId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133106270 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_REFRESH_270003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddBlossomScheduleProgressByGroupId L3_2 = A0_2 L4_2 = 133106270 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_270004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetBlossomScheduleStateByGroupId L3_2 = A0_2 L4_2 = 133106270 L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_blossomscehedule_byGroupId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "GroupCompletion" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_BLOSSOM_PROGRESS_FINISH_270005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshBlossomGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 0 L4_2.suite = 2 L4_2.exclude_prev = true L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_blossom_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_270006 = L1_1