local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133103406 L1_1 = {} L2_1 = {} L2_1.config_id = 406001 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 278.025 L3_1.y = 188.037 L3_1.z = 1383.404 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 208.583 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.pose_id = 9003 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 406002 L3_1.monster_id = 21010101 L4_1 = {} L4_1.x = 279.452 L4_1.y = 188.037 L4_1.z = 1382.742 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 206.215 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 9003 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 406005 L4_1.monster_id = 28030101 L5_1 = {} L5_1.x = 273.448 L5_1.y = 185.419 L5_1.z = 1355.966 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.drop_tag = "\233\184\159\231\177\187" L4_1.pose_id = 2 L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 406003 L3_1.monster_id = 28040103 L4_1 = {} L4_1.x = 272.995 L4_1.y = 184.356 L4_1.z = 1375.816 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\230\176\180\230\151\143" L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 406004 L4_1.monster_id = 28040103 L5_1 = {} L5_1.x = 268.815 L5_1.y = 184.356 L5_1.z = 1374.075 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.drop_tag = "\230\176\180\230\151\143" L4_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.monsters = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 406001 L5_1 = 406002 L6_1 = 406005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1