local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133007227 L1_1 = {} L1_1.seal_id = 974 L1_1.light_1 = 964 L1_1.group_id = 133007227 L1_1.seal_model = 963 L1_1.entry_eff = 981 L1_1.delay_time = 3 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 963 L3_1.gadget_id = 70950008 L4_1 = {} L4_1.x = 2657.408 L4_1.y = 300.61 L4_1.z = 145.373 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 17.059 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 23 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 4 L4_1 = {} L4_1.config_id = 964 L4_1.gadget_id = 70950006 L5_1 = {} L5_1.x = 2639.824 L5_1.y = 300.649 L5_1.z = 129.741 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 132.839 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 23 L4_1.area_id = 4 L5_1 = {} L5_1.config_id = 974 L5_1.gadget_id = 70950007 L6_1 = {} L6_1.x = 2657.4 L6_1.y = 300.6 L6_1.z = 145.4 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 307.698 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 23 L5_1.area_id = 4 L6_1 = {} L6_1.config_id = 981 L6_1.gadget_id = 70700012 L7_1 = {} L7_1.x = 2651.928 L7_1.y = 300.163 L7_1.z = 131.953 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 23 L6_1.area_id = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000293 L3_1.name = "GADGET_CREATE_293" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_CREATE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_CREATE_293" L3_1.action = "action_EVENT_GADGET_CREATE_293" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1000294 L4_1.name = "GADGET_STATE_CHANGE_294" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_294" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1000308 L5_1.name = "QUEST_START_308" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_START L5_1.event = L6_1 L5_1.source = "38905" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_START_308" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1000326 L6_1.name = "TIMER_EVENT_326" L7_1 = EventType L7_1 = L7_1.EVENT_TIMER_EVENT L6_1.event = L7_1 L6_1.source = "delay_7" L6_1.condition = "" L6_1.action = "action_EVENT_TIMER_EVENT_326" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1000328 L7_1.name = "GROUP_LOAD_328" L8_1 = EventType L8_1 = L8_1.EVENT_GROUP_LOAD L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GROUP_LOAD_328" L7_1.action = "action_EVENT_GROUP_LOAD_328" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1227001 L8_1.name = "QUEST_START_227001" L9_1 = EventType L9_1 = L9_1.EVENT_QUEST_START L8_1.event = L9_1 L8_1.source = "39003" L8_1.condition = "" L8_1.action = "action_EVENT_QUEST_START_227001" L8_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Quest_Flag" L3_1.value = 0 L3_1.no_refresh = true L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 963 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_START_308" L6_1 = "TIMER_EVENT_326" L7_1 = "GROUP_LOAD_328" L8_1 = "QUEST_START_227001" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 974 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_CREATE_293" L7_1 = "GADGET_STATE_CHANGE_294" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = L1_1.seal_id if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_293 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = GadgetState L3_2 = L3_2.Action02 if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.CreateGadget L4_2 = A0_2 L5_2 = {} L6_2 = L1_1.light_1 L5_2.config_id = L6_2 L3_2(L4_2, L5_2) L3_2 = 0 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_GADGET_CREATE_293 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A1_2.param2 L3_2 = L1_1.light_1 if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_id L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = GadgetState L7_2 = L7_2.ChestTrap L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end else L2_2 = A1_2.param2 L3_2 = L1_1.seal_id if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.ChestLocked if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.light_1 L4_2.config_id = L5_2 L2_2(L3_2, L4_2) else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Action03 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L6_2 = A1_2.param1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "39003_success" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = "delay_7" L6_2 = L1_1.delay_time L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end end L2_2 = 0 return L2_2 else L2_2 = -1 return L2_2 end end end action_EVENT_GADGET_STATE_CHANGE_294 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_308 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.entry_eff L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_326 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L2_2 = L2_2(L3_2, L4_2) if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_328 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_328 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_227001 = L2_1