local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133003319 L1_1 = {} L2_1 = {} L2_1.config_id = 1047 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 2708.519 L3_1.y = 245.381 L3_1.z = -1145.798 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 315.51 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 1048 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 2705.292 L4_1.y = 244.467 L4_1.z = -1156.267 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 24.669 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.disableWander = true L3_1.pose_id = 9003 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 1049 L4_1.monster_id = 21010401 L5_1 = {} L5_1.x = 2707.418 L5_1.y = 244.677 L5_1.z = -1152.873 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 202.904 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L4_1.disableWander = true L4_1.pose_id = 9003 L4_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3301 L2_1.gadget_id = 70211012 L3_1 = {} L3_1.x = 2709.309 L3_1.y = 244.588 L3_1.z = -1155.62 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.793 L3_1.y = 292.118 L3_1.z = 5.88 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 3414 L3_1.gadget_id = 70310003 L4_1 = {} L4_1.x = 2710.194 L4_1.y = 244.831 L4_1.z = -1153.48 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 278.901 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 3415 L4_1.gadget_id = 70310003 L5_1 = {} L5_1.x = 2708.686 L5_1.y = 244.134 L5_1.z = -1157.947 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 226.195 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 3416 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = 2704.592 L6_1.y = 243.241 L6_1.z = -1158.621 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 2.949 L6_1.y = 288.012 L6_1.z = 11.419 L5_1.rot = L6_1 L5_1.level = 30 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 3417 L6_1.gadget_id = 70220013 L7_1 = {} L7_1.x = 2706.759 L7_1.y = 243.155 L7_1.z = -1159.989 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 347.234 L7_1.y = 77.305 L7_1.z = 355.231 L6_1.rot = L7_1 L6_1.level = 30 L6_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000246 L2_1.name = "ANY_MONSTER_DIE_246" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_246" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_246" L2_1.tlog_tag = "\230\156\155\233\163\142\229\177\177\229\156\176_319_\230\128\170\231\137\169\232\144\165\229\156\176_\231\187\147\231\174\151" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 1047 L5_1 = 1048 L6_1 = 1049 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3301 L5_1 = 3414 L6_1 = 3415 L7_1 = 3416 L8_1 = 3417 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_246" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_246 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3301 L5_2 = GadgetState L5_2 = L5_2.Default L4_2.state = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : unlock_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_246 = L1_1