local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133002303 L1_1 = {} L2_1 = {} L2_1.config_id = 303001 L2_1.monster_id = 26010101 L3_1 = {} L3_1.x = 1566.118 L3_1.y = 241.715 L3_1.z = -108.706 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 341.048 L3_1.y = 359.552 L3_1.z = 2.684 L2_1.rot = L3_1 L2_1.level = 15 L2_1.drop_tag = "\233\170\151\233\170\151\232\138\177" L2_1.area_id = 5 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 303003 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 2 L3_1 = {} L3_1.x = 1565.948 L3_1.y = 241.602 L3_1.z = -108.878 L2_1.pos = L3_1 L2_1.area_id = 5 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1303003 L2_1.name = "ENTER_REGION_303003" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_303003" L2_1.action = "action_EVENT_ENTER_REGION_303003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 303002 L3_1.gadget_id = 70900288 L4_1 = {} L4_1.x = 1566.118 L4_1.y = 241.715 L4_1.z = -108.706 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 347.322 L4_1.y = 318.186 L4_1.z = 14.45 L3_1.rot = L4_1 L3_1.level = 16 L3_1.chest_drop_id = 1000100 L3_1.drop_count = 1 L3_1.persistent = true L3_1.area_id = 5 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1303004 L3_1.name = "GADGET_STATE_CHANGE_303004" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_303004" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_303004" L4_1 = {} L4_1.config_id = 1303005 L4_1.name = "ANY_MONSTER_DIE_303005" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_303005" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_303005" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 303003 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_303003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 303003 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_303003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 303001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_303003 = L1_1