local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 133002108 L1_1 = {} L2_1 = {} L3_1 = 2 L2_1[1] = L3_1 L1_1.add_onStart = L2_1 L1_1.boss_id = 108001 L2_1 = {} L3_1 = 108011 L4_1 = 108012 L5_1 = 108013 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.heat_id = L2_1 L2_1 = {} L3_1 = 108014 L4_1 = 108015 L5_1 = 108030 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.point_list = L2_1 L2_1 = {} L3_1 = 108002 L4_1 = 108003 L5_1 = 108004 L6_1 = 108005 L7_1 = 108006 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.monster_list = L2_1 L2_1 = {} L3_1 = 108021 L4_1 = 108022 L5_1 = 108023 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.summoner_list = L2_1 L2_1 = {} L3_1 = 108018 L4_1 = 108019 L5_1 = 108020 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.shooter_list = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 108001 L3_1.monster_id = 26010104 L4_1 = {} L4_1.x = 1083.751 L4_1.y = 285.861 L4_1.z = -437.474 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 85.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 5130 L4_1[1] = L5_1 L3_1.affix = L4_1 L3_1.pose_id = 2 L3_1.title_id = 10064 L3_1.special_name_id = 10090 L3_1.climate_area_id = 1 L3_1.area_id = 10 L2_1[108001] = L3_1 L3_1 = {} L3_1.config_id = 108002 L3_1.monster_id = 20010901 L4_1 = {} L4_1.x = 1058.139 L4_1.y = 286.236 L4_1.z = -457.531 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_id = 1000100 L3_1.climate_area_id = 1 L3_1.area_id = 10 L2_1[108002] = L3_1 L3_1 = {} L3_1.config_id = 108003 L3_1.monster_id = 20010901 L4_1 = {} L4_1.x = 1058.139 L4_1.y = 286.236 L4_1.z = -457.531 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_id = 1000100 L3_1.climate_area_id = 1 L3_1.area_id = 10 L2_1[108003] = L3_1 L3_1 = {} L3_1.config_id = 108004 L3_1.monster_id = 20010901 L4_1 = {} L4_1.x = 1058.139 L4_1.y = 286.236 L4_1.z = -457.531 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_id = 1000100 L3_1.climate_area_id = 1 L3_1.area_id = 10 L2_1[108004] = L3_1 L3_1 = {} L3_1.config_id = 108005 L3_1.monster_id = 20010901 L4_1 = {} L4_1.x = 1058.139 L4_1.y = 286.236 L4_1.z = -457.531 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_id = 1000100 L3_1.climate_area_id = 1 L3_1.area_id = 10 L2_1[108005] = L3_1 L3_1 = {} L3_1.config_id = 108006 L3_1.monster_id = 20010901 L4_1 = {} L4_1.x = 1058.139 L4_1.y = 286.236 L4_1.z = -457.531 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_id = 1000100 L3_1.climate_area_id = 1 L3_1.area_id = 10 L2_1[108006] = L3_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 108008 L3_1.gadget_id = 70270004 L4_1 = {} L4_1.x = 1083.751 L4_1.y = 285.861 L4_1.z = -437.474 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108008] = L3_1 L3_1 = {} L3_1.config_id = 108009 L3_1.gadget_id = 70360150 L4_1 = {} L4_1.x = 1109.174 L4_1.y = 285.861 L4_1.z = -434.813 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108009] = L3_1 L3_1 = {} L3_1.config_id = 108010 L3_1.gadget_id = 70360313 L4_1 = {} L4_1.x = 1087.654 L4_1.y = 285.861 L4_1.z = -437.536 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 88.569 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108010] = L3_1 L3_1 = {} L3_1.config_id = 108011 L3_1.gadget_id = 70310017 L4_1 = {} L4_1.x = 1095.416 L4_1.y = 285.861 L4_1.z = -455.682 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 324.416 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 10 L2_1[108011] = L3_1 L3_1 = {} L3_1.config_id = 108012 L3_1.gadget_id = 70310017 L4_1 = {} L4_1.x = 1091.1 L4_1.y = 285.861 L4_1.z = -418.353 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 203.264 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 10 L2_1[108012] = L3_1 L3_1 = {} L3_1.config_id = 108013 L3_1.gadget_id = 70310017 L4_1 = {} L4_1.x = 1061.688 L4_1.y = 285.861 L4_1.z = -439.474 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 351.061 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 10 L2_1[108013] = L3_1 L3_1 = {} L3_1.config_id = 108014 L3_1.gadget_id = 70350356 L4_1 = {} L4_1.x = 1064.778 L4_1.y = 285.861 L4_1.z = -439.108 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 83.127 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.mark_flag = 1 L3_1.area_id = 10 L2_1[108014] = L3_1 L3_1 = {} L3_1.config_id = 108015 L3_1.gadget_id = 70350356 L4_1 = {} L4_1.x = 1093.32 L4_1.y = 285.861 L4_1.z = -452.76 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 325.543 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.mark_flag = 2 L3_1.area_id = 10 L2_1[108015] = L3_1 L3_1 = {} L3_1.config_id = 108018 L3_1.gadget_id = 42601027 L4_1 = {} L4_1.x = 1054.903 L4_1.y = 285.885 L4_1.z = -452.762 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108018] = L3_1 L3_1 = {} L3_1.config_id = 108019 L3_1.gadget_id = 42601027 L4_1 = {} L4_1.x = 1054.903 L4_1.y = 285.885 L4_1.z = -452.762 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108019] = L3_1 L3_1 = {} L3_1.config_id = 108020 L3_1.gadget_id = 42601027 L4_1 = {} L4_1.x = 1054.903 L4_1.y = 285.885 L4_1.z = -452.762 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108020] = L3_1 L3_1 = {} L3_1.config_id = 108021 L3_1.gadget_id = 42601028 L4_1 = {} L4_1.x = 1056.614 L4_1.y = 286.098 L4_1.z = -455.329 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108021] = L3_1 L3_1 = {} L3_1.config_id = 108022 L3_1.gadget_id = 42601028 L4_1 = {} L4_1.x = 1056.614 L4_1.y = 286.098 L4_1.z = -455.329 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108022] = L3_1 L3_1 = {} L3_1.config_id = 108023 L3_1.gadget_id = 42601028 L4_1 = {} L4_1.x = 1056.614 L4_1.y = 286.098 L4_1.z = -455.329 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 10 L2_1[108023] = L3_1 L3_1 = {} L3_1.config_id = 108030 L3_1.gadget_id = 70350356 L4_1 = {} L4_1.x = 1089.721 L4_1.y = 285.861 L4_1.z = -421.676 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 200.602 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.mark_flag = 3 L3_1.area_id = 10 L2_1[108030] = L3_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 108024 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 30 L4_1 = {} L4_1.x = 1081.058 L4_1.y = 286.534 L4_1.z = -439.285 L3_1.pos = L4_1 L3_1.area_id = 10 L2_1[108024] = L3_1 L3_1 = {} L3_1.config_id = 108025 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 35 L4_1 = {} L4_1.x = 1081.058 L4_1.y = 286.534 L4_1.z = -439.285 L3_1.pos = L4_1 L3_1.area_id = 10 L2_1[108025] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1108007 L3_1.name = "ANY_MONSTER_DIE_108007" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_108007" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_108007" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 108028 L4_1 = {} L4_1.x = 1105.132 L4_1.y = 285.933 L4_1.z = -436.175 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 262.219 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 108029 L5_1 = {} L5_1.x = 1105.495 L5_1.y = 285.861 L5_1.z = -436.287 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 262.219 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 10 L2_1[1] = L3_1 L2_1[2] = L4_1 points = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = 108001 L5_1 = 108018 L6_1 = 108019 L7_1 = 108020 L8_1 = 108021 L9_1 = 108022 L10_1 = 108023 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1[1] = L3_1 sight_groups = L2_1 L2_1 = {} L2_1.suite = 2 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 108009 L6_1 = 108010 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L6_1 = 108001 L5_1[1] = L6_1 L4_1.monsters = L5_1 L5_1 = {} L6_1 = 108008 L7_1 = 108011 L8_1 = 108012 L9_1 = 108013 L10_1 = 108014 L11_1 = 108015 L12_1 = 108030 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_108007" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L5_1.ban_refresh = true L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L6_1.ban_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 108001 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_108007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4002811" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_108007 = L2_1 L2_1 = require L3_1 = "V2_3/WinterCampMimik_Quest" L2_1(L3_1)