local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = {} L0_1.group_id = 220032004 L1_1 = {} L2_1 = {} L2_1.config_id = 4001 L2_1.monster_id = 22010201 L3_1 = {} L3_1.x = 536.462 L3_1.y = -1.975 L3_1.z = 245.159 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 336.981 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.disableWander = true L3_1 = {} L4_1 = 6101 L3_1[1] = L4_1 L2_1.affix = L3_1 L2_1.isElite = true L3_1 = {} L3_1.config_id = 4019 L3_1.monster_id = 22010101 L4_1 = {} L4_1.x = 529.681 L4_1.y = -1.984 L4_1.z = 245.162 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 35.6 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.disableWander = true L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4003 L2_1.gadget_id = 70310001 L3_1 = {} L3_1.x = 540.962 L3_1.y = -1.983 L3_1.z = 235.382 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 4004 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = 526.032 L4_1.y = -1.983 L4_1.z = 235.282 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 4005 L4_1.gadget_id = 70310001 L5_1 = {} L5_1.x = 525.396 L5_1.y = -2.0 L5_1.z = 247.218 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 4006 L5_1.gadget_id = 70310001 L6_1 = {} L6_1.x = 541.246 L6_1.y = -2.0 L6_1.z = 247.11 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 4008 L6_1.gadget_id = 70900201 L7_1 = {} L7_1.x = 532.716 L7_1.y = -2.204 L7_1.z = 241.32 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 4009 L7_1.gadget_id = 70690001 L8_1 = {} L8_1.x = 512.428 L8_1.y = -18.782 L8_1.z = 121.71 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.885 L8_1.y = 91.105 L8_1.z = 5.64 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 4010 L8_1.gadget_id = 70690001 L9_1 = {} L9_1.x = 531.466 L9_1.y = -18.327 L9_1.z = 125.762 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 330.805 L9_1.y = 359.566 L9_1.z = 355.683 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 4011 L9_1.gadget_id = 70690001 L10_1 = {} L10_1.x = 531.364 L10_1.y = -3.477 L10_1.z = 184.68 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 358.691 L10_1.y = 2.513 L10_1.z = 355.96 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 4012 L10_1.gadget_id = 70690001 L11_1 = {} L11_1.x = 531.291 L11_1.y = -15.383 L11_1.z = 131.921 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 330.805 L11_1.y = 359.566 L11_1.z = 355.683 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.config_id = 4013 L11_1.gadget_id = 70690001 L12_1 = {} L12_1.x = 531.291 L12_1.y = -10.262 L12_1.z = 143.564 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 330.805 L12_1.y = 359.566 L12_1.z = 355.683 L11_1.rot = L12_1 L11_1.level = 1 L12_1 = {} L12_1.config_id = 4014 L12_1.gadget_id = 70690001 L13_1 = {} L13_1.x = 531.291 L13_1.y = -7.632 L13_1.z = 149.405 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 330.805 L13_1.y = 359.566 L13_1.z = 355.683 L12_1.rot = L13_1 L12_1.level = 1 L13_1 = {} L13_1.config_id = 4015 L13_1.gadget_id = 70690001 L14_1 = {} L14_1.x = 531.364 L14_1.y = -3.477 L14_1.z = 165.427 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 358.691 L14_1.y = 2.513 L14_1.z = 355.96 L13_1.rot = L14_1 L13_1.level = 1 L14_1 = {} L14_1.config_id = 4016 L14_1.gadget_id = 70690001 L15_1 = {} L15_1.x = 531.475 L15_1.y = -3.603 L15_1.z = 174.794 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 358.691 L15_1.y = 2.513 L15_1.z = 355.96 L14_1.rot = L15_1 L14_1.level = 1 L15_1 = {} L15_1.config_id = 4017 L15_1.gadget_id = 70690001 L16_1 = {} L16_1.x = 531.291 L16_1.y = -12.773 L16_1.z = 137.49 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 330.805 L16_1.y = 359.566 L16_1.z = 355.683 L15_1.rot = L16_1 L15_1.level = 1 L16_1 = {} L16_1.config_id = 4018 L16_1.gadget_id = 70211022 L17_1 = {} L17_1.x = 533.005 L17_1.y = -1.984 L17_1.z = 248.265 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 180.566 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 6 L16_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\232\146\153\229\190\183" L17_1 = GadgetState L17_1 = L17_1.ChestLocked L16_1.state = L17_1 L16_1.isOneoff = true L17_1 = {} L17_1.config_id = 4020 L17_1.gadget_id = 70900205 L18_1 = {} L18_1.x = 536.128 L18_1.y = -73.326 L18_1.z = 111.524 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 0.0 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 4007 L3_1 = RegionShape L3_1 = L3_1.CUBIC L2_1.shape = L3_1 L3_1 = {} L3_1.x = 10.0 L3_1.y = 20.0 L3_1.z = 10.0 L2_1.size = L3_1 L3_1 = {} L3_1.x = 533.002 L3_1.y = -1.998 L3_1.z = 219.984 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1004002 L2_1.name = "ANY_MONSTER_DIE_4002" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4002" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_4002" L3_1 = {} L3_1.config_id = 1004007 L3_1.name = "ENTER_REGION_4007" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_4007" L3_1.action = "action_EVENT_ENTER_REGION_4007" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 2 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 4001 L5_1 = 4019 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 4003 L5_1 = 4004 L6_1 = 4005 L7_1 = 4006 L8_1 = 4009 L9_1 = 4010 L10_1 = 4011 L11_1 = 4012 L12_1 = 4013 L13_1 = 4014 L14_1 = 4015 L15_1 = 4016 L16_1 = 4017 L17_1 = 4018 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 4007 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_4002" L5_1 = "ENTER_REGION_4007" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 4020 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_4002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1011105" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 4008 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 4018 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_4002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 4007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_4007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 4003 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 4004 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 4005 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 4006 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 220032003 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 3015 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 4008 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_4007 = L1_1