local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 191001002 L0_1.gadget_riddle_hint = 2001 L0_1.gadget_riddle_1 = 2002 L0_1.gadget_riddle_2 = 2003 L0_1.gadget_riddle_3 = 2004 L0_1.gadget_riddle_4 = 2005 L0_1.gadget_chest = 2006 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 2001 L2_1.gadget_id = 70310012 L3_1 = {} L3_1.x = 2585.3 L3_1.y = 218.5 L3_1.z = -1266.8 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 351.0 L3_1.y = 190.7 L3_1.z = 351.3 L2_1.rot = L3_1 L2_1.level = 1 L2_1.persistent = true L3_1 = {} L3_1.config_id = 2002 L3_1.gadget_id = 70310011 L4_1 = {} L4_1.x = 2587.2 L4_1.y = 219.6 L4_1.z = -1269.6 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 16.4 L4_1.y = 274.8 L4_1.z = 350.7 L3_1.rot = L4_1 L3_1.level = 1 L3_1.persistent = true L4_1 = {} L4_1.config_id = 2003 L4_1.gadget_id = 70310011 L5_1 = {} L5_1.x = 2568.8 L5_1.y = 215.4 L5_1.z = -1261.0 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 13.8 L5_1.y = 317.7 L5_1.z = 6.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.persistent = true L5_1 = {} L5_1.config_id = 2004 L5_1.gadget_id = 70310011 L6_1 = {} L6_1.x = 2581.6 L6_1.y = 211.8 L6_1.z = -1250.8 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 356.3 L6_1.y = 258.6 L6_1.z = 342.2 L5_1.rot = L6_1 L5_1.level = 1 L5_1.persistent = true L6_1 = {} L6_1.config_id = 2005 L6_1.gadget_id = 70310011 L7_1 = {} L7_1.x = 2605.3 L7_1.y = 216.4 L7_1.z = -1267.5 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 350.2 L7_1.y = 15.3 L7_1.z = 345.7 L6_1.rot = L7_1 L6_1.level = 1 L6_1.persistent = true L7_1 = {} L7_1.config_id = 2006 L7_1.gadget_id = 70211112 L8_1 = {} L8_1.x = 2585.3 L8_1.y = 219.0 L8_1.z = -1266.8 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 270.4 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L8_1 = GadgetState L8_1 = L8_1.ChestLocked L7_1.state = L8_1 L7_1.isOneoff = true L7_1.persistent = true L8_1 = GadgetType L8_1 = L8_1.GADGET_WORLD_CHECT L7_1.type = L8_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.name = "GADGET_STATE_CHANGE_2007" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_2007" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_2007" L2_1.trigger_count = 0 L3_1 = {} L3_1.name = "VARIABLE_CHANGE_2008" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "State_Flag" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_2008" L3_1.action = "action_EVENT_VARIABLE_CHANGE_2008" L3_1.trigger_count = 0 L4_1 = {} L4_1.name = "GROUP_LOAD_2009" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_2009" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.name = "State_Flag" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false L2_1 = {} L1_1.npcs = L2_1 init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 2001 L5_1 = 2002 L6_1 = 2003 L7_1 = 2004 L8_1 = 2005 L9_1 = 2006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_2007" L5_1 = "VARIABLE_CHANGE_2008" L6_1 = "GROUP_LOAD_2009" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 L3_2 = L0_1.gadget_riddle_1 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L0_1.gadget_riddle_2 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L0_1.gadget_riddle_3 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L0_1.gadget_riddle_4 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_2007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetCurTriggerCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_2007 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if not (L2_2 < 0) then L2_2 = A1_2.param1 if not (4 < L2_2) then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_2008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L0_1.group_id L5_2 = L0_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L0_1.group_id L5_2 = L0_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action01 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L0_1.group_id L5_2 = L0_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 3 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L0_1.group_id L5_2 = L0_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action03 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L0_1.group_id L5_2 = L0_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 3 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L0_1.group_id L5_2 = L0_1.gadget_chest L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_2008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = 0 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L0_1.group_id L6_2 = L0_1.gadget_riddle_1 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L0_1.group_id L6_2 = L0_1.gadget_riddle_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L0_1.group_id L6_2 = L0_1.gadget_riddle_3 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L0_1.group_id L6_2 = L0_1.gadget_riddle_4 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "State_Flag" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_2009 = L1_1