local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 111101242 L1_1 = 242002 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 242001 L3_1.gadget_id = 70330138 L4_1 = {} L4_1.x = 2505.858 L4_1.y = 207.304 L4_1.z = -1264.492 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = GadgetState L4_1 = L4_1.GearStop L3_1.state = L4_1 L3_1.persistent = true L4_1 = {} L4_1.is_persistent = true L5_1 = {} L6_1 = 47 L5_1[1] = L6_1 L4_1.init_options = L5_1 L3_1.worktop_config = L4_1 L4_1 = {} L4_1.config_id = 242003 L4_1.gadget_id = 70350082 L5_1 = {} L5_1.x = 2497.418 L5_1.y = 209.598 L5_1.z = -1268.585 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.persistent = true L5_1 = {} L5_1.is_persistent = true L6_1 = {} L7_1 = 187 L6_1[1] = L7_1 L5_1.init_options = L6_1 L4_1.worktop_config = L5_1 L5_1 = {} L5_1.config_id = 242004 L5_1.gadget_id = 70211152 L6_1 = {} L6_1.x = 2498.792 L6_1.y = 208.661 L6_1.z = -1265.0 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L6_1 = GadgetState L6_1 = L6_1.ChestLocked L5_1.state = L6_1 L5_1.isOneoff = true L5_1.persistent = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 242002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 20 L4_1 = {} L4_1.x = 2505.509 L4_1.y = 207.632 L4_1.z = -1266.095 L3_1.pos = L4_1 L4_1 = {} L5_1 = "DynamicAbility_MichiaeMatsuri_Pressure" L4_1[1] = L5_1 L3_1.team_ability_group_list = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 242001 L6_1 = 242003 L7_1 = 242004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 242002 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 L2_1 = require L3_1 = "V2_5/DarkPressure" L2_1(L3_1)