local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 72103 L0_1.ActorAlias = "72103" L1_1 = {} L1_1.q7210325 = 7210325 L1_1.q7210335 = 7210335 L1_1.q7210336 = 7210336 L1_1.q7210315 = 7210315 L1_1.q7210321 = 7210321 L1_1.q7210319 = 7210319 L1_1.q7210320 = 7210320 L1_1.q7210322 = 7210322 L1_1.q7210323 = 7210323 L1_1.q7210316 = 7210316 L1_1.q7210324 = 7210324 L1_1.q7210301 = 7210301 L1_1.q7210302 = 7210302 L1_1.q7210303 = 7210303 L1_1.q7210304 = 7210304 L1_1.q7210305 = 7210305 L1_1.q7210306 = 7210306 L1_1.q7210307 = 7210307 L1_1.q7210326 = 7210326 L1_1.q7210327 = 7210327 L1_1.q7210328 = 7210328 L1_1.q7210329 = 7210329 L1_1.q7210330 = 7210330 L1_1.q7210331 = 7210331 L1_1.q7210332 = 7210332 L1_1.q7210333 = 7210333 L1_1.q7210334 = 7210334 L1_1.q7210308 = 7210308 L1_1.q7210309 = 7210309 L1_1.q7210310 = 7210310 L1_1.q7210311 = 7210311 L1_1.q7210312 = 7210312 L1_1.q7210313 = 7210313 L1_1.q7210314 = 7210314 L1_1.q7210317 = 7210317 L1_1.q7210318 = 7210318 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 20223 L2_1.alias = "Npc20223" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20223Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.alias = "Q72103Trigger" L2_1.script = "Actor/Gadget/Q72103Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72103_0" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q72103Trigger_ = L2_1 L0_1.Datas = L1_1 return L0_1