local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 71012 L0_1.ActorAlias = "71012" L1_1 = {} L1_1.q7101201 = 7101201 L1_1.q7101202 = 7101202 L1_1.q7101203 = 7101203 L1_1.q7101204 = 7101204 L1_1.q7101205 = 7101205 L1_1.q7101206 = 7101206 L1_1.q7101219 = 7101219 L1_1.q7101208 = 7101208 L1_1.q7101209 = 7101209 L1_1.q7101210 = 7101210 L1_1.q7101207 = 7101207 L1_1.q7101220 = 7101220 L1_1.q7101225 = 7101225 L1_1.q7101226 = 7101226 L1_1.q7101215 = 7101215 L1_1.q7101216 = 7101216 L1_1.q7101217 = 7101217 L1_1.q7101218 = 7101218 L1_1.q7101211 = 7101211 L1_1.q7101212 = 7101212 L1_1.q7101221 = 7101221 L1_1.q7101222 = 7101222 L1_1.q7101223 = 7101223 L1_1.q7101224 = 7101224 L1_1.q7101213 = 7101213 L1_1.q7101214 = 7101214 L1_1.q7101227 = 7101227 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 20127 L2_1.alias = "Npc20127" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "WQ71012Npc" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc20127Data = L2_1 L0_1.Npcs = L1_1 return L0_1