local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.MainID = 452 L0_1.ActorAlias = "452" L1_1 = {} L1_1.q45201 = 45201 L1_1.q45202 = 45202 L1_1.q45203 = 45203 L1_1.q45206 = 45206 L1_1.q45204 = 45204 L1_1.q45205 = 45205 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Alias = "Ambor" L1_1.Script = "Actor/Quest/Q301/Ambor301" L1_1.ID = 1002 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.BornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.BornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q45201AmborLeave" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.LeavePos201 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q45201AmborLeave" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.LeaveDir201 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborFight" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.FightPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborFight" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.FightDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborEnd" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.EndPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborEnd" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.EndDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q45203AmborLeave" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.LeavePos203 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q45203AmborLeave" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.LeaveDir203 = L2_1 L0_1.AmborData = L1_1 L1_1 = {} L1_1.Alias = "Paimon" L1_1.Script = "Actor/Quest/Q352/Paimon" L1_1.ID = 1005 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q452AmborBorn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L3_1 = L3_1.x L3_1 = L3_1 + 1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q452AmborBorn" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q452AmborBorn" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.BornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452AmborBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.BornDir = L2_1 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Alias = "Npc163101" L1_1.Script = "Actor/Npc/TempNPC" L1_1.ID = 163101 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452FightFarmer" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.BornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q452FightFarmer" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.BornDir = L2_1 L0_1.FarmerData = L1_1 return L0_1