local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.MainID = 429 L0_1.ActorAlias = "429" L1_1 = {} L1_1.q42901 = 42901 L1_1.q42902 = 42902 L1_1.q42903 = 42903 L1_1.q42904 = 42904 L1_1.q42905 = 42905 L0_1.SubIDs = L1_1 L0_1.MatchTime = 150 L0_1.WavePeriod = 20 L0_1.CurrentWave = 1 L0_1.WaveNum = 7 L0_1.Finish = false L0_1.FriendlyNum = 0 L0_1.InitialCoin = 20 L0_1.CurrentCoin = 0 L0_1.KillCoin = 15 L0_1.GameOn = false L1_1 = {} L1_1.alias = "AutoChessJudge" L1_1.metaPath = "Actor/Npc/AutoChessJudge" L1_1.configID = 1180 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q429Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q429Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.AutoChessJudgeData = L1_1 L0_1.BoxID = 70300069 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q429Origin" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.BoxPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q429Origin" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.BoxDir = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q429EnemySpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L3_1 = L3_1.x L2_1.x = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q429EnemySpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L3_1 = L3_1.y L2_1.y = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q429EnemySpawn" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L3_1 = L3_1.z L2_1.z = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q429EnemySpawn" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.x L4_1 = L4_1 + 1 L3_1.x = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q429EnemySpawn" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.y L3_1.y = L4_1 L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q429EnemySpawn" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L4_1 = L4_1.z L3_1.z = L4_1 L4_1 = {} L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q429EnemySpawn" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.x L5_1 = L5_1 - 1 L4_1.x = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q429EnemySpawn" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.y L4_1.y = L5_1 L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q429EnemySpawn" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L5_1 = L5_1.z L4_1.z = L5_1 L5_1 = {} L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q429EnemySpawn" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.x L5_1.x = L6_1 L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q429EnemySpawn" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.y L5_1.y = L6_1 L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q429EnemySpawn" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L6_1 = L6_1.z L6_1 = L6_1 + 1 L5_1.z = L6_1 L6_1 = {} L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q429EnemySpawn" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.x L6_1.x = L7_1 L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q429EnemySpawn" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.y L6_1.y = L7_1 L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 3 L10_1 = "Q429EnemySpawn" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L7_1 = L7_1.z L7_1 = L7_1 - 1 L6_1.z = L7_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L0_1.EnemyPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q429EnemySpawn" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.EnemyDir = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q429FriendlySpawn" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.FriendlyPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q429FriendlySpawn" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.FriendlyDir = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 20040001 L2_1.Level = 1 L2_1.Cost = 8 L3_1 = {} L3_1.ConfigID = 20040002 L3_1.Level = 1 L3_1.Cost = 30 L4_1 = {} L4_1.ConfigID = 20040003 L4_1.Level = 1 L4_1.Cost = 8 L5_1 = {} L5_1.ConfigID = 20040004 L5_1.Level = 1 L5_1.Cost = 30 L6_1 = {} L6_1.ConfigID = 20040005 L6_1.Level = 1 L6_1.Cost = 8 L7_1 = {} L7_1.ConfigID = 20040006 L7_1.Level = 1 L7_1.Cost = 30 L8_1 = {} L8_1.ConfigID = 20040007 L8_1.Level = 1 L8_1.Cost = 15 L9_1 = {} L9_1.ConfigID = 20040008 L9_1.Level = 1 L9_1.Cost = 50 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L0_1.FriendlyData = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21010301 L2_1.Level = 1 L1_1[1] = L2_1 L0_1.EnemyWave1 = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21010901 L2_1.Level = 1 L1_1[1] = L2_1 L0_1.EnemyWave2 = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21010301 L2_1.Level = 1 L3_1 = {} L3_1.ConfigID = 21010301 L3_1.Level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.EnemyWave3 = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21010901 L2_1.Level = 2 L3_1 = {} L3_1.ConfigID = 21010901 L3_1.Level = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.EnemyWave4 = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21010301 L2_1.Level = 2 L3_1 = {} L3_1.ConfigID = 21010901 L3_1.Level = 2 L4_1 = {} L4_1.ConfigID = 21010901 L4_1.Level = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L0_1.EnemyWave5 = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21010301 L2_1.Level = 3 L3_1 = {} L3_1.ConfigID = 21010301 L3_1.Level = 3 L4_1 = {} L4_1.ConfigID = 21010901 L4_1.Level = 3 L5_1 = {} L5_1.ConfigID = 21010901 L5_1.Level = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.EnemyWave6 = L1_1 L1_1 = {} L2_1 = {} L2_1.ConfigID = 21020201 L2_1.Level = 5 L1_1[1] = L2_1 L0_1.EnemyWave7 = L1_1 return L0_1