local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.MainID = 424 L0_1.ActorAlias = "424" L1_1 = {} L1_1.q42401 = 42401 L1_1.q42402 = 42402 L1_1.q42403 = 42403 L1_1.q42404 = 42404 L1_1.q42405 = 42405 L1_1.q42406 = 42406 L1_1.q42407 = 42407 L0_1.SubIDs = L1_1 L0_1.Score = 100 L0_1.Rank = "A" L1_1 = {} L1_1.alias = "SneakJudge" L1_1.metaPath = "Actor/Npc/SneakJudge" L1_1.configID = 1220 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.SneakJudgeData = L1_1 L0_1.KeyID = 100115 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1013 L4_1 = "Harp" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1013 L4_1 = "Harp" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.KeyDir = L1_1 L0_1.RedKeyID = 100175 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1013 L4_1 = "RedKey1" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.RedKeyPos = L1_1 L0_1.BlackKeyID = 100176 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1013 L4_1 = "BlackKey1" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.BlackKeyPos = L1_1 L0_1.RedDoorNum = 3 L1_1 = {} L1_1.alias = "RedDoor1" L1_1.metaPath = "Actor/Npc/SneakRedDoor" L1_1.dataIndex = 1 L1_1.configID = 1235 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "RedDoor1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "RedDoor1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.RedDoor1Data = L1_1 L1_1 = {} L1_1.alias = "RedDoor2" L1_1.metaPath = "Actor/Npc/SneakRedDoor" L1_1.dataIndex = 2 L1_1.configID = 1236 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "RedDoor2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "RedDoor2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.RedDoor2Data = L1_1 L1_1 = {} L1_1.alias = "RedDoor3" L1_1.metaPath = "Actor/Npc/SneakRedDoor" L1_1.dataIndex = 3 L1_1.configID = 1237 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "RedDoor3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "RedDoor3" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.RedDoor3Data = L1_1 L0_1.BlackDoorNum = 2 L1_1 = {} L1_1.alias = "BlackDoor1" L1_1.metaPath = "Actor/Npc/SneakBlackDoor" L1_1.dataIndex = 1 L1_1.configID = 1238 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "BlackDoor1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "BlackDoor1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.BlackDoor1Data = L1_1 L1_1 = {} L1_1.alias = "BlackDoor2" L1_1.metaPath = "Actor/Npc/SneakBlackDoor" L1_1.dataIndex = 2 L1_1.configID = 1239 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "BlackDoor2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "BlackDoor2" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.BlackDoor2Data = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "Treasure1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "Treasure2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "Treasure3" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1013 L8_1 = "Treasure4" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1013 L9_1 = "Treasure5" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 1013 L10_1 = "Treasure6" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 1013 L11_1 = "Treasure7" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L9_1 = sceneData L10_1 = L9_1 L9_1 = L9_1.GetDummyPoint L11_1 = 1013 L12_1 = "Treasure8" L9_1 = L9_1(L10_1, L11_1, L12_1) L9_1 = L9_1.pos L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L0_1.TreasurePos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 1013 L4_1 = "Treasure1" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.TreasureDir = L1_1 L1_1 = {} L1_1.alias = "SneakAI1" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1231 L1_1.dataIndex = 11 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AlarmAI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AlarmAI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AlarmAI1Pos2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AlarmAI1Pos2" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAlarmAI1Data = L1_1 L0_1.SneakAINum = 10 L1_1 = {} L1_1.alias = "SneakAI1" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1221 L1_1.dataIndex = 1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI1Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI1Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI1Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI2" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1222 L1_1.dataIndex = 2 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI2Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI2Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI2Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI2Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI2Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI2Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI2Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI3" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1223 L1_1.dataIndex = 3 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI3Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI3Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI3Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI3Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI3Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI3Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI3Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI4" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1224 L1_1.dataIndex = 4 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI4Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI4Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI4Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI4Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI4Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI4Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI4Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI5" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1225 L1_1.dataIndex = 5 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI5Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI5Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI5Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI5Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI5Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI5Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI5Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI6" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1226 L1_1.dataIndex = 6 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI6Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI6Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI6Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI6Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI6Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI6Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI6Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI7" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1227 L1_1.dataIndex = 7 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI7Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI7Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI7Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI7Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI7Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI7Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI7Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI8" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1228 L1_1.dataIndex = 8 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI8Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI8Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI8Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI8Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1013 L8_1 = "AI8Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1013 L9_1 = "AI8Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI8Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI8Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1013 L8_1 = "AI8Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1013 L9_1 = "AI8Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI8Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI9" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1229 L1_1.dataIndex = 9 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI9Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI9Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI9Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI9Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1013 L8_1 = "AI9Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1013 L9_1 = "AI9Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI9Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 1013 L7_1 = "AI9Pos2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 1013 L8_1 = "AI9Pos3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 1013 L9_1 = "AI9Pos4" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI9Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI10" L1_1.metaPath = "Actor/Npc/SneakAdvAI" L1_1.configID = 1230 L1_1.dataIndex = 10 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI10Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 1013 L5_1 = "AI10Pos1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI10Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 1013 L6_1 = "AI10Pos1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI10Data = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4240602 L2_1.audioEvtName = "" L2_1.duration = 2 L1_1[1] = L2_1 L0_1.AwareReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4240603 L2_1.audioEvtName = "" L2_1.duration = 1 L1_1[1] = L2_1 L0_1.DiscoverReminder = L1_1 L1_1 = {} L1_1.talkerName = "\230\180\190\232\146\153" L1_1.content = "\232\191\135\229\133\179\232\175\132\229\136\134\239\188\154" L0_1.ScoreReminder = L1_1 return L0_1