local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 419 L0_1.ActorAlias = "419" L1_1 = {} L1_1.q41901 = 41901 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_SwordBreak01" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.SwordBreak = L1_1 return L0_1