local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 309 L0_1.ActorAlias = "309" L1_1 = {} L1_1.q30901 = 30901 L1_1.q30903 = 30903 L1_1.q30904 = 30904 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L0_1.PaimonData = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Paimon" L1_1.resPath = "ART/Cutscene/Cs_MDAQ000_ChangeWeather_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.fadeInDuration = 2.0 L0_1.CutsceneData = L1_1 return L0_1