local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 22010 L0_1.ActorAlias = "22010" L1_1 = {} L1_1.q2201001 = 2201001 L1_1.q2201002 = 2201002 L1_1.q2201003 = 2201003 L1_1.q2201004 = 2201004 L1_1.q2201005 = 2201005 L1_1.q2201006 = 2201006 L1_1.q2201007 = 2201007 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3033 L2_1.alias = "Npc3033" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3033Data = L2_1 L2_1 = {} L2_1.id = 3032 L2_1.alias = "Npc3032" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3032Data = L2_1 L0_1.Npcs = L1_1 return L0_1