local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 20740 L0_1.ActorAlias = "20740" L1_1 = {} L1_1.q2074001 = 2074001 L1_1.q2074002 = 2074002 L1_1.q2074003 = 2074003 L1_1.q2074004 = 2074004 L1_1.q2074011 = 2074011 L1_1.q2074005 = 2074005 L1_1.q2074009 = 2074009 L1_1.q2074010 = 2074010 L1_1.q2074012 = 2074012 L1_1.q2074006 = 2074006 L1_1.q2074007 = 2074007 L1_1.q2074008 = 2074008 L1_1.q2074013 = 2074013 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1425 L2_1.alias = "Npc1425" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q20740_Start" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1425Data = L2_1 L0_1.Npcs = L1_1 return L0_1