local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 20003 L0_1.ActorAlias = "20003" L1_1 = {} L1_1.q2000301 = 2000301 L1_1.q2000302 = 2000302 L1_1.q2000303 = 2000303 L1_1.q2000304 = 2000304 L1_1.q2000306 = 2000306 L1_1.q2000307 = 2000307 L1_1.q2000308 = 2000308 L1_1.q2000305 = 2000305 L1_1.q2000309 = 2000309 L1_1.q2000310 = 2000310 L1_1.q2000311 = 2000311 L1_1.q2000312 = 2000312 L1_1.q2000313 = 2000313 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1606 L2_1.alias = "Npc1606" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1606Data = L2_1 L2_1 = {} L2_1.id = 10099 L2_1.alias = "Npc10099" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10099Data = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.PaimonData = L2_1 L2_1 = {} L2_1.id = 12402 L2_1.alias = "Npc12402" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12402Data = L2_1 L2_1 = {} L2_1.id = 1648 L2_1.alias = "Npc1648" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1648Data = L2_1 L2_1 = {} L2_1.id = 1419 L2_1.alias = "Npc1419" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1419Data = L2_1 L2_1 = {} L2_1.id = 1512 L2_1.alias = "NPC1512" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.NPC1512Data = L2_1 L0_1.Npcs = L1_1 return L0_1