local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest79007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest79007" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7900701 L1_2["7900701"] = L2_2 L2_2 = A0_2.OnSubStart7900702 L1_2["7900702"] = L2_2 L2_2 = A0_2.OnSubStart7900703 L1_2["7900703"] = L2_2 L2_2 = A0_2.OnSubStart7900704 L1_2["7900704"] = L2_2 L2_2 = A0_2.OnSubStart7900705 L1_2["7900705"] = L2_2 L2_2 = A0_2.OnSubStart7900706 L1_2["7900706"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7900701 L1_2["7900701"] = L2_2 L2_2 = A0_2.OnSubFinish7900702 L1_2["7900702"] = L2_2 L2_2 = A0_2.OnSubFinish7900703 L1_2["7900703"] = L2_2 L2_2 = A0_2.OnSubFinish7900704 L1_2["7900704"] = L2_2 L2_2 = A0_2.OnSubFinish7900705 L1_2["7900705"] = L2_2 L2_2 = A0_2.OnSubFinish7900706 L1_2["7900706"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7900701 L1_2["7900701"] = L2_2 L2_2 = A0_2.OnSubFailed7900702 L1_2["7900702"] = L2_2 L2_2 = A0_2.OnSubFailed7900703 L1_2["7900703"] = L2_2 L2_2 = A0_2.OnSubFailed7900704 L1_2["7900704"] = L2_2 L2_2 = A0_2.OnSubFailed7900705 L1_2["7900705"] = L2_2 L2_2 = A0_2.OnSubFailed7900706 L1_2["7900706"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q79007Trigger1" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 7900705 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "Talk 7900701 Finishi Quest 7900705" L3_2(L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7900701" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q79007Trigger1_ L4_2 = L4_2.alias L5_2 = L7_1.Q79007Trigger1_ L5_2 = L5_2.script L6_2 = L7_1.Q79007Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q79007Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q79007Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7900701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7900701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId L5_2 = nil L6_2 = 79007 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7900701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900701" L2_2(L3_2) end L1_1.OnSubFailed7900701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900702" L2_2(L3_2) end L1_1.OnSubStart7900702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900702" L2_2(L3_2) end L1_1.OnSubFinish7900702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900702" L2_2(L3_2) end L1_1.OnSubFailed7900702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900703" L2_2(L3_2) end L1_1.OnSubStart7900703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900703" L2_2(L3_2) end L1_1.OnSubFinish7900703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900703" L2_2(L3_2) end L1_1.OnSubFailed7900703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7900704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.PaimonData L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.PaimonData L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.PaimonData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7900704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7900704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2() local L0_3, L1_3, L2_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.DestroyWithDisappear L2_3 = false L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2) end L1_1.OnSubFinish7900704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900704" L2_2(L3_2) end L1_1.OnSubFailed7900704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7900705" L2_2(L3_2) end L1_1.OnSubStart7900705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900705" L2_2(L3_2) end L1_1.OnSubFinish7900705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900705" L2_2(L3_2) end L1_1.OnSubFailed7900705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7900706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowTutorialDialog L2_3 = 819 function L3_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.FinishQuestID L2_4 = false L3_4 = 7900706 L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7900706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7900706" L2_2(L3_2) end L1_1.OnSubFinish7900706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7900706" L2_2(L3_2) end L1_1.OnSubFailed7900706 = L8_1 return L1_1