local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72662" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72662" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7266201 L1_2["7266201"] = L2_2 L2_2 = A0_2.OnSubStart7266202 L1_2["7266202"] = L2_2 L2_2 = A0_2.OnSubStart7266203 L1_2["7266203"] = L2_2 L2_2 = A0_2.OnSubStart7266207 L1_2["7266207"] = L2_2 L2_2 = A0_2.OnSubStart7266208 L1_2["7266208"] = L2_2 L2_2 = A0_2.OnSubStart7266204 L1_2["7266204"] = L2_2 L2_2 = A0_2.OnSubStart7266205 L1_2["7266205"] = L2_2 L2_2 = A0_2.OnSubStart7266209 L1_2["7266209"] = L2_2 L2_2 = A0_2.OnSubStart7266206 L1_2["7266206"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7266201 L1_2["7266201"] = L2_2 L2_2 = A0_2.OnSubFinish7266202 L1_2["7266202"] = L2_2 L2_2 = A0_2.OnSubFinish7266203 L1_2["7266203"] = L2_2 L2_2 = A0_2.OnSubFinish7266207 L1_2["7266207"] = L2_2 L2_2 = A0_2.OnSubFinish7266208 L1_2["7266208"] = L2_2 L2_2 = A0_2.OnSubFinish7266204 L1_2["7266204"] = L2_2 L2_2 = A0_2.OnSubFinish7266205 L1_2["7266205"] = L2_2 L2_2 = A0_2.OnSubFinish7266209 L1_2["7266209"] = L2_2 L2_2 = A0_2.OnSubFinish7266206 L1_2["7266206"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7266201 L1_2["7266201"] = L2_2 L2_2 = A0_2.OnSubFailed7266202 L1_2["7266202"] = L2_2 L2_2 = A0_2.OnSubFailed7266203 L1_2["7266203"] = L2_2 L2_2 = A0_2.OnSubFailed7266207 L1_2["7266207"] = L2_2 L2_2 = A0_2.OnSubFailed7266208 L1_2["7266208"] = L2_2 L2_2 = A0_2.OnSubFailed7266204 L1_2["7266204"] = L2_2 L2_2 = A0_2.OnSubFailed7266205 L1_2["7266205"] = L2_2 L2_2 = A0_2.OnSubFailed7266209 L1_2["7266209"] = L2_2 L2_2 = A0_2.OnSubFailed7266206 L1_2["7266206"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 7266209 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 7266209 L2_2(L3_2, L4_2) elseif A1_2 == 7266202 then L2_2 = print L3_2 = "attachFinishpod" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "FishingRod_WeaponR" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "FishingRod_WeaponR" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttachHeroEntity L4_2 = "FishingRod_WeaponR" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttachHeroEntity L4_2 = "FishingRod_WeaponR" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 7266290 then L2_2 = print L3_2 = "unattachfinishpod" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "FishingRod_WeaponR" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "FishingRod_WeaponR" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "FishingRod_WeaponR" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "FishingRod_WeaponR" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "AttachEffect" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12174Data L4_2 = L4_2.alias L5_2 = 72662 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Defender_EyeTransform" L3_2(L4_2, L5_2) end end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7266201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7266201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7266201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3200Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.LightNotifyTo L3_3 = L6_1.Npc3200Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7266201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266201" L2_2(L3_2) end L1_1.OnSubFailed7266201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7266202" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72662Trigger" L5_2 = "Actor/Gadget/Q72662Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q72662_Ruin" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q72662_Ruin" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.LightNotifyTo L3_3 = L6_1.Npc3200Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7266202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266202" L2_2(L3_2) end L1_1.OnSubFinish7266202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266202" L2_2(L3_2) end L1_1.OnSubFailed7266202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266203" L2_2(L3_2) end L1_1.OnSubStart7266203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7266203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L7_1.NarratorTable L5_2 = nil L6_2 = "" L7_2 = 72662 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7266203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266203" L2_2(L3_2) end L1_1.OnSubFailed7266203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266207" L2_2(L3_2) end L1_1.OnSubStart7266207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266207" L2_2(L3_2) end L1_1.OnSubFinish7266207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266207" L2_2(L3_2) end L1_1.OnSubFailed7266207 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266208" L2_2(L3_2) end L1_1.OnSubStart7266208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266208" L2_2(L3_2) end L1_1.OnSubFinish7266208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266208" L2_2(L3_2) end L1_1.OnSubFailed7266208 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7266204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "FishingRod_WeaponR" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "FishingRod_WeaponR" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "FishingRod_WeaponR" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "FishingRod_WeaponR" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12174Data L4_2 = L4_2.alias L5_2 = 72662 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Defender_EyeTransform" L3_2(L4_2, L5_2) end end L1_1.OnSubStart7266204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7266204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12174Data L4_2 = L4_2.alias L5_2 = 72662 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Defender_EyeTransform" L3_2(L4_2, L5_2) end L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawnAttach L5_2 = "FishingRod_WeaponR" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawnAttach L5_2 = "FishingRod_WeaponR" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawnAttachHeroEntity L5_2 = "FishingRod_WeaponR" L6_2 = 10000005 L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawnAttachHeroEntity L5_2 = "FishingRod_WeaponR" L6_2 = 10000007 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3200Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L1_1.OnSubFinish7266204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266204" L2_2(L3_2) end L1_1.OnSubFailed7266204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266205" L2_2(L3_2) end L1_1.OnSubStart7266205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266205" L2_2(L3_2) end L1_1.OnSubFinish7266205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266205" L2_2(L3_2) end L1_1.OnSubFailed7266205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266209" L2_2(L3_2) end L1_1.OnSubStart7266209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266209" L2_2(L3_2) end L1_1.OnSubFinish7266209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266209" L2_2(L3_2) end L1_1.OnSubFailed7266209 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7266206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc3200Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Npc3200Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7266206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7266206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3200Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7266206 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266206" L2_2(L3_2) end L1_1.OnSubFailed7266206 = L8_1 return L1_1