local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72129" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72129" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7212910 L1_2["7212910"] = L2_2 L2_2 = A0_2.OnSubStart7212905 L1_2["7212905"] = L2_2 L2_2 = A0_2.OnSubStart7212906 L1_2["7212906"] = L2_2 L2_2 = A0_2.OnSubStart7212907 L1_2["7212907"] = L2_2 L2_2 = A0_2.OnSubStart7212908 L1_2["7212908"] = L2_2 L2_2 = A0_2.OnSubStart7212909 L1_2["7212909"] = L2_2 L2_2 = A0_2.OnSubStart7212911 L1_2["7212911"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7212910 L1_2["7212910"] = L2_2 L2_2 = A0_2.OnSubFinish7212905 L1_2["7212905"] = L2_2 L2_2 = A0_2.OnSubFinish7212906 L1_2["7212906"] = L2_2 L2_2 = A0_2.OnSubFinish7212907 L1_2["7212907"] = L2_2 L2_2 = A0_2.OnSubFinish7212908 L1_2["7212908"] = L2_2 L2_2 = A0_2.OnSubFinish7212909 L1_2["7212909"] = L2_2 L2_2 = A0_2.OnSubFinish7212911 L1_2["7212911"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7212910 L1_2["7212910"] = L2_2 L2_2 = A0_2.OnSubFailed7212905 L1_2["7212905"] = L2_2 L2_2 = A0_2.OnSubFailed7212906 L1_2["7212906"] = L2_2 L2_2 = A0_2.OnSubFailed7212907 L1_2["7212907"] = L2_2 L2_2 = A0_2.OnSubFailed7212908 L1_2["7212908"] = L2_2 L2_2 = A0_2.OnSubFailed7212909 L1_2["7212909"] = L2_2 L2_2 = A0_2.OnSubFailed7212911 L1_2["7212911"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "cutscene" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = "7212901" L4_2 = A0_2.FinishQuest L5_2 = nil L6_2 = nil L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.cutscene = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "FinishQuest" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7212909 L1_2(L2_2, L3_2, L4_2) end L1_1.FinishQuest = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212910" L2_2(L3_2) end L1_1.OnSubStart7212910 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7212910" L2_2(L3_2) end L1_1.OnSubFinish7212910 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212910" L2_2(L3_2) end L1_1.OnSubFailed7212910 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212905" L2_2(L3_2) end L1_1.OnSubStart7212905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7212905" L2_2(L3_2) end L1_1.OnSubFinish7212905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212905" L2_2(L3_2) end L1_1.OnSubFailed7212905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212906" L2_2(L3_2) end L1_1.OnSubStart7212906 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7212906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.cutscene L2_2(L3_2, L4_2) end L1_1.OnSubFinish7212906 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212906" L2_2(L3_2) end L1_1.OnSubFailed7212906 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212907" L2_2(L3_2) end L1_1.OnSubStart7212907 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7212907" L2_2(L3_2) end L1_1.OnSubFinish7212907 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212907" L2_2(L3_2) end L1_1.OnSubFailed7212907 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212908" L2_2(L3_2) end L1_1.OnSubStart7212908 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7212908" L2_2(L3_2) end L1_1.OnSubFinish7212908 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212908" L2_2(L3_2) end L1_1.OnSubFailed7212908 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212909" L2_2(L3_2) end L1_1.OnSubStart7212909 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7212909" L2_2(L3_2) end L1_1.OnSubFinish7212909 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212909" L2_2(L3_2) end L1_1.OnSubFailed7212909 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7212911" L2_2(L3_2) end L1_1.OnSubStart7212911 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7212911" L2_2(L3_2) end L1_1.OnSubFinish7212911 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7212911" L2_2(L3_2) end L1_1.OnSubFailed7212911 = L7_1 return L1_1