local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71500" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71500" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Points L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7150012 L1_2["7150012"] = L2_2 L2_2 = A0_2.OnSubStart7150001 L1_2["7150001"] = L2_2 L2_2 = A0_2.OnSubStart7150002 L1_2["7150002"] = L2_2 L2_2 = A0_2.OnSubStart7150003 L1_2["7150003"] = L2_2 L2_2 = A0_2.OnSubStart7150004 L1_2["7150004"] = L2_2 L2_2 = A0_2.OnSubStart7150010 L1_2["7150010"] = L2_2 L2_2 = A0_2.OnSubStart7150005 L1_2["7150005"] = L2_2 L2_2 = A0_2.OnSubStart7150009 L1_2["7150009"] = L2_2 L2_2 = A0_2.OnSubStart7150006 L1_2["7150006"] = L2_2 L2_2 = A0_2.OnSubStart7150007 L1_2["7150007"] = L2_2 L2_2 = A0_2.OnSubStart7150008 L1_2["7150008"] = L2_2 L2_2 = A0_2.OnSubStart7150011 L1_2["7150011"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7150012 L1_2["7150012"] = L2_2 L2_2 = A0_2.OnSubFinish7150001 L1_2["7150001"] = L2_2 L2_2 = A0_2.OnSubFinish7150002 L1_2["7150002"] = L2_2 L2_2 = A0_2.OnSubFinish7150003 L1_2["7150003"] = L2_2 L2_2 = A0_2.OnSubFinish7150004 L1_2["7150004"] = L2_2 L2_2 = A0_2.OnSubFinish7150010 L1_2["7150010"] = L2_2 L2_2 = A0_2.OnSubFinish7150005 L1_2["7150005"] = L2_2 L2_2 = A0_2.OnSubFinish7150009 L1_2["7150009"] = L2_2 L2_2 = A0_2.OnSubFinish7150006 L1_2["7150006"] = L2_2 L2_2 = A0_2.OnSubFinish7150007 L1_2["7150007"] = L2_2 L2_2 = A0_2.OnSubFinish7150008 L1_2["7150008"] = L2_2 L2_2 = A0_2.OnSubFinish7150011 L1_2["7150011"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7150012 L1_2["7150012"] = L2_2 L2_2 = A0_2.OnSubFailed7150001 L1_2["7150001"] = L2_2 L2_2 = A0_2.OnSubFailed7150002 L1_2["7150002"] = L2_2 L2_2 = A0_2.OnSubFailed7150003 L1_2["7150003"] = L2_2 L2_2 = A0_2.OnSubFailed7150004 L1_2["7150004"] = L2_2 L2_2 = A0_2.OnSubFailed7150010 L1_2["7150010"] = L2_2 L2_2 = A0_2.OnSubFailed7150005 L1_2["7150005"] = L2_2 L2_2 = A0_2.OnSubFailed7150009 L1_2["7150009"] = L2_2 L2_2 = A0_2.OnSubFailed7150006 L1_2["7150006"] = L2_2 L2_2 = A0_2.OnSubFailed7150007 L1_2["7150007"] = L2_2 L2_2 = A0_2.OnSubFailed7150008 L1_2["7150008"] = L2_2 L2_2 = A0_2.OnSubFailed7150011 L1_2["7150011"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finishself" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 7150009 L1_2(L2_2, L3_2, L4_2) end L1_1.Finishself = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7050001 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestoryNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Npc10258Data L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.DestoryNPC = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "ShowTutorial" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowTutorialDialog L3_2 = 911 L1_2(L2_2, L3_2) end L1_1.ShowTutorial = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150012" L2_2(L3_2) end L1_1.OnSubStart7150012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150012" L2_2(L3_2) end L1_1.OnSubFinish7150012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150012" L2_2(L3_2) end L1_1.OnSubFailed7150012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7150001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10258Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7150001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150001" L2_2(L3_2) end L1_1.OnSubFinish7150001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150001" L2_2(L3_2) end L1_1.OnSubFailed7150001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150002" L2_2(L3_2) end L1_1.OnSubStart7150002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150002" L2_2(L3_2) end L1_1.OnSubFinish7150002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150002" L2_2(L3_2) end L1_1.OnSubFailed7150002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150003" L2_2(L3_2) end L1_1.OnSubStart7150003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7150003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q7150003" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7150003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed7150003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed7150003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150004" L2_2(L3_2) end L1_1.OnSubStart7150004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150004" L2_2(L3_2) end L1_1.OnSubFinish7150004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150004" L2_2(L3_2) end L1_1.OnSubFailed7150004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150010" L2_2(L3_2) end L1_1.OnSubStart7150010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7150010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.ShowTutorial L2_2(L3_2, L4_2) end L1_1.OnSubFinish7150010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150010" L2_2(L3_2) end L1_1.OnSubFailed7150010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150005" L2_2(L3_2) end L1_1.OnSubStart7150005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150005" L2_2(L3_2) end L1_1.OnSubFinish7150005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150005" L2_2(L3_2) end L1_1.OnSubFailed7150005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7150009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 0 L5_2 = 0 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.Finishself L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7150009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150009" L2_2(L3_2) end L1_1.OnSubFinish7150009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150009" L2_2(L3_2) end L1_1.OnSubFailed7150009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150006" L2_2(L3_2) end L1_1.OnSubStart7150006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150006" L2_2(L3_2) end L1_1.OnSubFinish7150006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150006" L2_2(L3_2) end L1_1.OnSubFailed7150006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150007" L2_2(L3_2) end L1_1.OnSubStart7150007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150007" L2_2(L3_2) end L1_1.OnSubFinish7150007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150007" L2_2(L3_2) end L1_1.OnSubFailed7150007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150008" L2_2(L3_2) end L1_1.OnSubStart7150008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7150008" L2_2(L3_2) end L1_1.OnSubFinish7150008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150008" L2_2(L3_2) end L1_1.OnSubFailed7150008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7150011" L2_2(L3_2) end L1_1.OnSubStart7150011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish7150011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.25 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.DestoryNPC L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish7150011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7150011" L2_2(L3_2) end L1_1.OnSubFailed7150011 = L9_1 return L1_1