local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70815" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70815" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7081501 L1_2["7081501"] = L2_2 L2_2 = A0_2.OnSubStart7081502 L1_2["7081502"] = L2_2 L2_2 = A0_2.OnSubStart7081503 L1_2["7081503"] = L2_2 L2_2 = A0_2.OnSubStart7081504 L1_2["7081504"] = L2_2 L2_2 = A0_2.OnSubStart7081505 L1_2["7081505"] = L2_2 L2_2 = A0_2.OnSubStart7081506 L1_2["7081506"] = L2_2 L2_2 = A0_2.OnSubStart7081507 L1_2["7081507"] = L2_2 L2_2 = A0_2.OnSubStart7081508 L1_2["7081508"] = L2_2 L2_2 = A0_2.OnSubStart7081509 L1_2["7081509"] = L2_2 L2_2 = A0_2.OnSubStart7081510 L1_2["7081510"] = L2_2 L2_2 = A0_2.OnSubStart7081511 L1_2["7081511"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7081501 L1_2["7081501"] = L2_2 L2_2 = A0_2.OnSubFinish7081502 L1_2["7081502"] = L2_2 L2_2 = A0_2.OnSubFinish7081503 L1_2["7081503"] = L2_2 L2_2 = A0_2.OnSubFinish7081504 L1_2["7081504"] = L2_2 L2_2 = A0_2.OnSubFinish7081505 L1_2["7081505"] = L2_2 L2_2 = A0_2.OnSubFinish7081506 L1_2["7081506"] = L2_2 L2_2 = A0_2.OnSubFinish7081507 L1_2["7081507"] = L2_2 L2_2 = A0_2.OnSubFinish7081508 L1_2["7081508"] = L2_2 L2_2 = A0_2.OnSubFinish7081509 L1_2["7081509"] = L2_2 L2_2 = A0_2.OnSubFinish7081510 L1_2["7081510"] = L2_2 L2_2 = A0_2.OnSubFinish7081511 L1_2["7081511"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7081501 L1_2["7081501"] = L2_2 L2_2 = A0_2.OnSubFailed7081502 L1_2["7081502"] = L2_2 L2_2 = A0_2.OnSubFailed7081503 L1_2["7081503"] = L2_2 L2_2 = A0_2.OnSubFailed7081504 L1_2["7081504"] = L2_2 L2_2 = A0_2.OnSubFailed7081505 L1_2["7081505"] = L2_2 L2_2 = A0_2.OnSubFailed7081506 L1_2["7081506"] = L2_2 L2_2 = A0_2.OnSubFailed7081507 L1_2["7081507"] = L2_2 L2_2 = A0_2.OnSubFailed7081508 L1_2["7081508"] = L2_2 L2_2 = A0_2.OnSubFailed7081509 L1_2["7081509"] = L2_2 L2_2 = A0_2.OnSubFailed7081510 L1_2["7081510"] = L2_2 L2_2 = A0_2.OnSubFailed7081511 L1_2["7081511"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 2 L6_2 = 0.5 L7_2 = A0_2.ClearAll L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearAll L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearAll L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L2_2 = A0_2.BeFollowState L3_2 = BeFollowState L3_2 = L3_2.SUCCESS if L2_2 == L3_2 then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 7081506 L2_2(L3_2, L4_2, L5_2) end L2_2 = print L3_2 = "Successl Quest7081506" L2_2(L3_2) end L1_1.FinishQuest = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2306Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2308Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2056Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2308Data2 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearAll = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearSix" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc2308Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearSix = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "EmptyFunction" L1_2(L2_2) L1_2 = print L2_2 = "empty function mtf" L1_2(L2_2) end L1_1.EmptyFunction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 7081506 L2_2(L3_2, L4_2, L5_2) end L2_2 = print L3_2 = "Fail Quest7081506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q7081506_Fail" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.FailQuest = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "BlackFail" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.2 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.FailQuest L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackFail = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "PaimonReminder" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskLegacy L3_2 = L7_1.NarratorTable L4_2 = nil L5_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.PaimonReminder = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart7081501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 2 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc2056Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart7081501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081501" L2_2(L3_2) end L1_1.OnSubFinish7081501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081501" L2_2(L3_2) end L1_1.OnSubFailed7081501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7081502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2306Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7081502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081502" L2_2(L3_2) end L1_1.OnSubFinish7081502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081502" L2_2(L3_2) end L1_1.OnSubFailed7081502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7081503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2308Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = false L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart7081503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081503" L2_2(L3_2) end L1_1.OnSubFinish7081503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081503" L2_2(L3_2) end L1_1.OnSubFailed7081503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7081504" L2_2(L3_2) end L1_1.OnSubStart7081504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081504" L2_2(L3_2) end L1_1.OnSubFinish7081504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081504" L2_2(L3_2) end L1_1.OnSubFailed7081504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7081505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart7081505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081505" L2_2(L3_2) end L1_1.OnSubFinish7081505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081505" L2_2(L3_2) end L1_1.OnSubFailed7081505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7081506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonReminder L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.BeFollowTaskByRoutePoints L5_2 = L7_1.RoutePointsData L6_2 = 20 L7_2 = 25 L8_2 = A0_2.FinishQuest L9_2 = nil L10_2 = nil L11_2 = A0_2.EmptyFunction L12_2 = nil L13_2 = A0_2.FailQuest L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart7081506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081506" L2_2(L3_2) end L1_1.OnSubFinish7081506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed7081506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFailed7081506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7081507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubStart7081507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081507" L2_2(L3_2) end L1_1.OnSubFinish7081507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081507" L2_2(L3_2) end L1_1.OnSubFailed7081507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7081508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2308Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart7081508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7081508" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.ClearSix L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish7081508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081508" L2_2(L3_2) end L1_1.OnSubFailed7081508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7081509" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2308Data2 L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7081509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081509" L2_2(L3_2) end L1_1.OnSubFinish7081509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081509" L2_2(L3_2) end L1_1.OnSubFailed7081509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7081510" L2_2(L3_2) end L1_1.OnSubStart7081510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081510" L2_2(L3_2) end L1_1.OnSubFinish7081510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081510" L2_2(L3_2) end L1_1.OnSubFailed7081510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7081511" L2_2(L3_2) end L1_1.OnSubStart7081511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7081511" L2_2(L3_2) end L1_1.OnSubFinish7081511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7081511" L2_2(L3_2) end L1_1.OnSubFailed7081511 = L8_1 return L1_1