local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest70108" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest70108" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7010801 L1_2["7010801"] = L2_2 L2_2 = A0_2.OnSubStart7010802 L1_2["7010802"] = L2_2 L2_2 = A0_2.OnSubStart7010803 L1_2["7010803"] = L2_2 L2_2 = A0_2.OnSubStart7010804 L1_2["7010804"] = L2_2 L2_2 = A0_2.OnSubStart7010805 L1_2["7010805"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7010801 L1_2["7010801"] = L2_2 L2_2 = A0_2.OnSubFinish7010802 L1_2["7010802"] = L2_2 L2_2 = A0_2.OnSubFinish7010803 L1_2["7010803"] = L2_2 L2_2 = A0_2.OnSubFinish7010804 L1_2["7010804"] = L2_2 L2_2 = A0_2.OnSubFinish7010805 L1_2["7010805"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7010801 L1_2["7010801"] = L2_2 L2_2 = A0_2.OnSubFailed7010802 L1_2["7010802"] = L2_2 L2_2 = A0_2.OnSubFailed7010803 L1_2["7010803"] = L2_2 L2_2 = A0_2.OnSubFailed7010804 L1_2["7010804"] = L2_2 L2_2 = A0_2.OnSubFailed7010805 L1_2["7010805"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7010801" L2_2(L3_2) end L1_1.OnSubStart7010801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7010801" L2_2(L3_2) end L1_1.OnSubFinish7010801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7010801" L2_2(L3_2) end L1_1.OnSubFailed7010801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7010802" L2_2(L3_2) end L1_1.OnSubStart7010802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7010802" L2_2(L3_2) end L1_1.OnSubFinish7010802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7010802" L2_2(L3_2) end L1_1.OnSubFailed7010802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = -0.05 L5_2 = 1 L6_2 = L2_2.x L7_2 = L3_2.x L7_2 = L7_2 * L4_2 L6_2 = L6_2 + L7_2 L2_2.x = L6_2 L6_2 = L2_2.z L7_2 = L3_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L2_2.z = L6_2 L6_2 = print L7_2 = L3_2.x L8_2 = "," L9_2 = L3_2.y L10_2 = "," L11_2 = L3_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2 L7_2 = L6_2.x L7_2 = L7_2 * -0.1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 7010803 L10_2 = L6_1.NpcData L10_2 = L10_2.id L11_2 = 1 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.NpcData L2_3 = L2_3.alias L0_3(L1_3, L2_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubStart7010803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.NpcData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7010803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7010803" L2_2(L3_2) end L1_1.OnSubFailed7010803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7010804" L2_2(L3_2) end L1_1.OnSubStart7010804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7010804" L2_2(L3_2) end L1_1.OnSubFinish7010804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7010804" L2_2(L3_2) end L1_1.OnSubFailed7010804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7010805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7010805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7010805" L2_2(L3_2) end L1_1.OnSubFailed7010805 = L7_1 return L1_1