local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41343" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41343" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4134308 L1_2["4134308"] = L2_2 L2_2 = A0_2.OnSubStart4134301 L1_2["4134301"] = L2_2 L2_2 = A0_2.OnSubStart4134302 L1_2["4134302"] = L2_2 L2_2 = A0_2.OnSubStart4134303 L1_2["4134303"] = L2_2 L2_2 = A0_2.OnSubStart4134304 L1_2["4134304"] = L2_2 L2_2 = A0_2.OnSubStart4134305 L1_2["4134305"] = L2_2 L2_2 = A0_2.OnSubStart4134306 L1_2["4134306"] = L2_2 L2_2 = A0_2.OnSubStart4134307 L1_2["4134307"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4134308 L1_2["4134308"] = L2_2 L2_2 = A0_2.OnSubFinish4134301 L1_2["4134301"] = L2_2 L2_2 = A0_2.OnSubFinish4134302 L1_2["4134302"] = L2_2 L2_2 = A0_2.OnSubFinish4134303 L1_2["4134303"] = L2_2 L2_2 = A0_2.OnSubFinish4134304 L1_2["4134304"] = L2_2 L2_2 = A0_2.OnSubFinish4134305 L1_2["4134305"] = L2_2 L2_2 = A0_2.OnSubFinish4134306 L1_2["4134306"] = L2_2 L2_2 = A0_2.OnSubFinish4134307 L1_2["4134307"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4134308 L1_2["4134308"] = L2_2 L2_2 = A0_2.OnSubFailed4134301 L1_2["4134301"] = L2_2 L2_2 = A0_2.OnSubFailed4134302 L1_2["4134302"] = L2_2 L2_2 = A0_2.OnSubFailed4134303 L1_2["4134303"] = L2_2 L2_2 = A0_2.OnSubFailed4134304 L1_2["4134304"] = L2_2 L2_2 = A0_2.OnSubFailed4134305 L1_2["4134305"] = L2_2 L2_2 = A0_2.OnSubFailed4134306 L1_2["4134306"] = L2_2 L2_2 = A0_2.OnSubFailed4134307 L1_2["4134307"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearData L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearData" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc2082Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc2046Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) end L1_1.ClearData = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134308" L2_2(L3_2) end L1_1.OnSubStart4134308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134308" L2_2(L3_2) end L1_1.OnSubFinish4134308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134308" L2_2(L3_2) end L1_1.OnSubFailed4134308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4134301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2082Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2046Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4134301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134301" L2_2(L3_2) end L1_1.OnSubFinish4134301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134301" L2_2(L3_2) end L1_1.OnSubFailed4134301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134302" L2_2(L3_2) end L1_1.OnSubStart4134302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134302" L2_2(L3_2) end L1_1.OnSubFinish4134302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134302" L2_2(L3_2) end L1_1.OnSubFailed4134302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134303" L2_2(L3_2) end L1_1.OnSubStart4134303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134303" L2_2(L3_2) end L1_1.OnSubFinish4134303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134303" L2_2(L3_2) end L1_1.OnSubFailed4134303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134304" L2_2(L3_2) end L1_1.OnSubStart4134304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134304" L2_2(L3_2) end L1_1.OnSubFinish4134304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134304" L2_2(L3_2) end L1_1.OnSubFailed4134304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134305" L2_2(L3_2) end L1_1.OnSubStart4134305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4134305" L2_2(L3_2) end L1_1.OnSubFinish4134305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134305" L2_2(L3_2) end L1_1.OnSubFailed4134305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134306" L2_2(L3_2) end L1_1.OnSubStart4134306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4134306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Plant_Dandelion_Flora" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41343_PlayEffectPos" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Plant_Dandelion_Flora" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41343_PlayEffectPos" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4134306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134306" L2_2(L3_2) end L1_1.OnSubFailed4134306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4134307" L2_2(L3_2) end L1_1.OnSubStart4134307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4134307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2082Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2046Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.4 L5_2 = 1 L6_2 = 0.4 L7_2 = A0_2.ClearData L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4134307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4134307" L2_2(L3_2) end L1_1.OnSubFailed4134307 = L7_1 return L1_1