local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41338" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41338" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4133814 L1_2["4133814"] = L2_2 L2_2 = A0_2.OnSubStart4133801 L1_2["4133801"] = L2_2 L2_2 = A0_2.OnSubStart4133802 L1_2["4133802"] = L2_2 L2_2 = A0_2.OnSubStart4133803 L1_2["4133803"] = L2_2 L2_2 = A0_2.OnSubStart4133804 L1_2["4133804"] = L2_2 L2_2 = A0_2.OnSubStart4133805 L1_2["4133805"] = L2_2 L2_2 = A0_2.OnSubStart4133806 L1_2["4133806"] = L2_2 L2_2 = A0_2.OnSubStart4133807 L1_2["4133807"] = L2_2 L2_2 = A0_2.OnSubStart4133808 L1_2["4133808"] = L2_2 L2_2 = A0_2.OnSubStart4133809 L1_2["4133809"] = L2_2 L2_2 = A0_2.OnSubStart4133810 L1_2["4133810"] = L2_2 L2_2 = A0_2.OnSubStart4133811 L1_2["4133811"] = L2_2 L2_2 = A0_2.OnSubStart4133812 L1_2["4133812"] = L2_2 L2_2 = A0_2.OnSubStart4133813 L1_2["4133813"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4133814 L1_2["4133814"] = L2_2 L2_2 = A0_2.OnSubFinish4133801 L1_2["4133801"] = L2_2 L2_2 = A0_2.OnSubFinish4133802 L1_2["4133802"] = L2_2 L2_2 = A0_2.OnSubFinish4133803 L1_2["4133803"] = L2_2 L2_2 = A0_2.OnSubFinish4133804 L1_2["4133804"] = L2_2 L2_2 = A0_2.OnSubFinish4133805 L1_2["4133805"] = L2_2 L2_2 = A0_2.OnSubFinish4133806 L1_2["4133806"] = L2_2 L2_2 = A0_2.OnSubFinish4133807 L1_2["4133807"] = L2_2 L2_2 = A0_2.OnSubFinish4133808 L1_2["4133808"] = L2_2 L2_2 = A0_2.OnSubFinish4133809 L1_2["4133809"] = L2_2 L2_2 = A0_2.OnSubFinish4133810 L1_2["4133810"] = L2_2 L2_2 = A0_2.OnSubFinish4133811 L1_2["4133811"] = L2_2 L2_2 = A0_2.OnSubFinish4133812 L1_2["4133812"] = L2_2 L2_2 = A0_2.OnSubFinish4133813 L1_2["4133813"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4133814 L1_2["4133814"] = L2_2 L2_2 = A0_2.OnSubFailed4133801 L1_2["4133801"] = L2_2 L2_2 = A0_2.OnSubFailed4133802 L1_2["4133802"] = L2_2 L2_2 = A0_2.OnSubFailed4133803 L1_2["4133803"] = L2_2 L2_2 = A0_2.OnSubFailed4133804 L1_2["4133804"] = L2_2 L2_2 = A0_2.OnSubFailed4133805 L1_2["4133805"] = L2_2 L2_2 = A0_2.OnSubFailed4133806 L1_2["4133806"] = L2_2 L2_2 = A0_2.OnSubFailed4133807 L1_2["4133807"] = L2_2 L2_2 = A0_2.OnSubFailed4133808 L1_2["4133808"] = L2_2 L2_2 = A0_2.OnSubFailed4133809 L1_2["4133809"] = L2_2 L2_2 = A0_2.OnSubFailed4133810 L1_2["4133810"] = L2_2 L2_2 = A0_2.OnSubFailed4133811 L1_2["4133811"] = L2_2 L2_2 = A0_2.OnSubFailed4133812 L1_2["4133812"] = L2_2 L2_2 = A0_2.OnSubFailed4133813 L1_2["4133813"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2096Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4133801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2096Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4133801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4133801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc2096Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SetPosAndTurnTo L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q41338_xiaoqian1" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = M L5_3 = L5_3.Euler2DirXZ L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 3 L9_3 = "Q41338_xiaoqian1" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.rot L5_3 = L5_3(L6_3) L6_3 = false L2_3(L3_3, L4_3, L5_3, L6_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4133801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133801" L2_2(L3_2) end L1_1.OnSubFailed4133801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133802" L2_2(L3_2) end L1_1.OnSubStart4133802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133802" L2_2(L3_2) end L1_1.OnSubFinish4133802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133802" L2_2(L3_2) end L1_1.OnSubFailed4133802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4133803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = 45 L5_2 = 10 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 49 function L5_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = actorUtils L1_3 = L1_3.FinishQuestID L2_3 = true L3_3 = 4133803 L1_3(L2_3, L3_3) L1_3 = print L2_3 = "fail" L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4133803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4133803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2096Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4133803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) end L1_1.OnSubFailed4133803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133804" L2_2(L3_2) end L1_1.OnSubStart4133804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133804" L2_2(L3_2) end L1_1.OnSubFinish4133804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133804" L2_2(L3_2) end L1_1.OnSubFailed4133804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133805" L2_2(L3_2) end L1_1.OnSubStart4133805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133805" L2_2(L3_2) end L1_1.OnSubFinish4133805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133805" L2_2(L3_2) end L1_1.OnSubFailed4133805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4133806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcCreateTask L3_3 = {} L4_3 = L6_1.Npc2096Data L4_3 = L4_3.alias L3_3[1] = L4_3 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.TransmitPlayerByQuestId L4_3 = 4133806 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4133806 L4_4 = L6_1.Npc2096Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L8_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4133806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4133806" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc2096Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SetPosAndTurnTo L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q41338_xiaoqian3" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = M L5_3 = L5_3.Euler2DirXZ L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 3 L9_3 = "Q41338_xiaoqian3" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.rot L5_3 = L5_3(L6_3) L6_3 = false L2_3(L3_3, L4_3, L5_3, L6_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4133806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133806" L2_2(L3_2) end L1_1.OnSubFailed4133806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133807" L2_2(L3_2) end L1_1.OnSubStart4133807 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133807" L2_2(L3_2) end L1_1.OnSubFinish4133807 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133807" L2_2(L3_2) end L1_1.OnSubFailed4133807 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133808" L2_2(L3_2) end L1_1.OnSubStart4133808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4133808" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc2096Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.3 L4_3 = 1.5 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpcById L3_4 = 4133808 L4_4 = L6_1.Npc2096Data L4_4 = L4_4.id L5_4 = 1 L1_4(L2_4, L3_4, L4_4, L5_4) end L7_3 = nil L8_3 = nil L9_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4133808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133808" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) end L1_1.OnSubFailed4133808 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133809" L2_2(L3_2) end L1_1.OnSubStart4133809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133809" L2_2(L3_2) end L1_1.OnSubFinish4133809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133809" L2_2(L3_2) end L1_1.OnSubFailed4133809 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133810" L2_2(L3_2) end L1_1.OnSubStart4133810 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133810" L2_2(L3_2) end L1_1.OnSubFinish4133810 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133810" L2_2(L3_2) end L1_1.OnSubFailed4133810 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133811" L2_2(L3_2) end L1_1.OnSubStart4133811 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133811" L2_2(L3_2) end L1_1.OnSubFinish4133811 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133811" L2_2(L3_2) end L1_1.OnSubFailed4133811 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133812" L2_2(L3_2) end L1_1.OnSubStart4133812 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133812" L2_2(L3_2) end L1_1.OnSubFinish4133812 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133812" L2_2(L3_2) end L1_1.OnSubFailed4133812 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133813" L2_2(L3_2) end L1_1.OnSubStart4133813 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4133813" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc2096Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4133813 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133813" L2_2(L3_2) end L1_1.OnSubFailed4133813 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133814" L2_2(L3_2) end L1_1.OnSubStart4133814 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133814" L2_2(L3_2) end L1_1.OnSubFinish4133814 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133814" L2_2(L3_2) end L1_1.OnSubFailed4133814 = L7_1 return L1_1