local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41337" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41337" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4133711 L1_2["4133711"] = L2_2 L2_2 = A0_2.OnSubStart4133701 L1_2["4133701"] = L2_2 L2_2 = A0_2.OnSubStart4133702 L1_2["4133702"] = L2_2 L2_2 = A0_2.OnSubStart4133703 L1_2["4133703"] = L2_2 L2_2 = A0_2.OnSubStart4133704 L1_2["4133704"] = L2_2 L2_2 = A0_2.OnSubStart4133705 L1_2["4133705"] = L2_2 L2_2 = A0_2.OnSubStart4133706 L1_2["4133706"] = L2_2 L2_2 = A0_2.OnSubStart4133712 L1_2["4133712"] = L2_2 L2_2 = A0_2.OnSubStart4133707 L1_2["4133707"] = L2_2 L2_2 = A0_2.OnSubStart4133713 L1_2["4133713"] = L2_2 L2_2 = A0_2.OnSubStart4133708 L1_2["4133708"] = L2_2 L2_2 = A0_2.OnSubStart4133714 L1_2["4133714"] = L2_2 L2_2 = A0_2.OnSubStart4133709 L1_2["4133709"] = L2_2 L2_2 = A0_2.OnSubStart4133715 L1_2["4133715"] = L2_2 L2_2 = A0_2.OnSubStart4133710 L1_2["4133710"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4133711 L1_2["4133711"] = L2_2 L2_2 = A0_2.OnSubFinish4133701 L1_2["4133701"] = L2_2 L2_2 = A0_2.OnSubFinish4133702 L1_2["4133702"] = L2_2 L2_2 = A0_2.OnSubFinish4133703 L1_2["4133703"] = L2_2 L2_2 = A0_2.OnSubFinish4133704 L1_2["4133704"] = L2_2 L2_2 = A0_2.OnSubFinish4133705 L1_2["4133705"] = L2_2 L2_2 = A0_2.OnSubFinish4133706 L1_2["4133706"] = L2_2 L2_2 = A0_2.OnSubFinish4133712 L1_2["4133712"] = L2_2 L2_2 = A0_2.OnSubFinish4133707 L1_2["4133707"] = L2_2 L2_2 = A0_2.OnSubFinish4133713 L1_2["4133713"] = L2_2 L2_2 = A0_2.OnSubFinish4133708 L1_2["4133708"] = L2_2 L2_2 = A0_2.OnSubFinish4133714 L1_2["4133714"] = L2_2 L2_2 = A0_2.OnSubFinish4133709 L1_2["4133709"] = L2_2 L2_2 = A0_2.OnSubFinish4133715 L1_2["4133715"] = L2_2 L2_2 = A0_2.OnSubFinish4133710 L1_2["4133710"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4133711 L1_2["4133711"] = L2_2 L2_2 = A0_2.OnSubFailed4133701 L1_2["4133701"] = L2_2 L2_2 = A0_2.OnSubFailed4133702 L1_2["4133702"] = L2_2 L2_2 = A0_2.OnSubFailed4133703 L1_2["4133703"] = L2_2 L2_2 = A0_2.OnSubFailed4133704 L1_2["4133704"] = L2_2 L2_2 = A0_2.OnSubFailed4133705 L1_2["4133705"] = L2_2 L2_2 = A0_2.OnSubFailed4133706 L1_2["4133706"] = L2_2 L2_2 = A0_2.OnSubFailed4133712 L1_2["4133712"] = L2_2 L2_2 = A0_2.OnSubFailed4133707 L1_2["4133707"] = L2_2 L2_2 = A0_2.OnSubFailed4133713 L1_2["4133713"] = L2_2 L2_2 = A0_2.OnSubFailed4133708 L1_2["4133708"] = L2_2 L2_2 = A0_2.OnSubFailed4133714 L1_2["4133714"] = L2_2 L2_2 = A0_2.OnSubFailed4133709 L1_2["4133709"] = L2_2 L2_2 = A0_2.OnSubFailed4133715 L1_2["4133715"] = L2_2 L2_2 = A0_2.OnSubFailed4133710 L1_2["4133710"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc240001Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc241801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc207901Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2400" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2418" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2079" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q4133701Trigger_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q4133705Trigger_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideSunyu" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2400" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2418" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideSunyu = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideZhiruo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2079" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideZhiruo = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Npc207901" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NpcWalkToTaskEasy L4_2 = L1_2 L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41337Zhiruo1" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q41337Zhiruo1" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 4133707 L3_3(L4_3, L5_3, L6_3) end end L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.ZhiruoWalk1 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Npc207901" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NpcRunToTaskEasy L4_2 = L1_2 L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41337Zhiruo2" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q41337Zhiruo1" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 4133708 L3_3(L4_3, L5_3, L6_3) end end L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.ZhiruoWalk2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Npc207901" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NpcWalkToTask L4_2 = L1_2 L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41337Zhiruo3" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L3_3 = A0_3 L2_3 = A0_3.Standby L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = M L4_3 = L4_3.Euler2DirXZ L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q41337Zhiruo3" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L4_3, L5_3, L6_3, L7_3, L8_3 = L4_3(L5_3) L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 4133709 L3_3(L4_3, L5_3, L6_3) end end L7_2 = nil L8_2 = nil function L9_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.ZhiruoWalk3 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowSunyu" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2400" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2418" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc240001Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc241801Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ShowSunyu = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowZhiruo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2079" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc207901Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ShowZhiruo = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "NarratorAfterZhiruo" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L8_1.NarratorAfter L4_2 = nil L5_2 = "Story" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.NarratorAfterZhiruo = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133711" L2_2(L3_2) end L1_1.OnSubStart4133711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133711" L2_2(L3_2) end L1_1.OnSubFinish4133711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133711" L2_2(L3_2) end L1_1.OnSubFailed4133711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4133701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc240001Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc241801Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4133701Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4133701Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4133701Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4133701Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4133701Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.HideSunyu L2_2(L3_2) end L1_1.OnSubStart4133701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133701" L2_2(L3_2) end L1_1.OnSubFinish4133701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133701" L2_2(L3_2) end L1_1.OnSubFailed4133701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideSunyu L2_2(L3_2) end L1_1.OnSubStart4133702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133702" L2_2(L3_2) end L1_1.OnSubFinish4133702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133702" L2_2(L3_2) end L1_1.OnSubFailed4133702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideSunyu L2_2(L3_2) end L1_1.OnSubStart4133703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133703" L2_2(L3_2) end L1_1.OnSubFinish4133703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133703" L2_2(L3_2) end L1_1.OnSubFailed4133703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideSunyu L2_2(L3_2) end L1_1.OnSubStart4133704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133704" L2_2(L3_2) end L1_1.OnSubFinish4133704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133704" L2_2(L3_2) end L1_1.OnSubFailed4133704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4133705" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc207901Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q4133705Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q4133705Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q4133705Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q4133705Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q4133705Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.HideSunyu L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish4133705" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowSunyu L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorTable L5_2 = nil L6_2 = "Tag" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish4133705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133705" L2_2(L3_2) end L1_1.OnSubFailed4133705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133706" L2_2(L3_2) end L1_1.OnSubFinish4133706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133706" L2_2(L3_2) end L1_1.OnSubFailed4133706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4133712" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1.0 L5_3 = 0.5 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.UnSpawn L3_4 = L7_1.Gadget70800017Data L3_4 = L3_4.alias L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.DelaySpawnGadget L3_4 = A1_2 L4_4 = L7_1.Gadget70800017Data L4_4 = L4_4.id L5_4 = 1 L6_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4) L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 4133712 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133712" L2_2(L3_2) end L1_1.OnSubFinish4133712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133712" L2_2(L3_2) end L1_1.OnSubFailed4133712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4133707" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4 L2_4 = A0_4 L1_4 = A0_4.ZhiruoWalk1 L1_4(L2_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133707" L2_2(L3_2) end L1_1.OnSubFinish4133707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133707" L2_2(L3_2) end L1_1.OnSubFailed4133707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133713" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133713" L2_2(L3_2) end L1_1.OnSubFinish4133713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133713" L2_2(L3_2) end L1_1.OnSubFailed4133713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ZhiruoWalk2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133708" L2_2(L3_2) end L1_1.OnSubFinish4133708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133708" L2_2(L3_2) end L1_1.OnSubFailed4133708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133714" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133714 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133714" L2_2(L3_2) end L1_1.OnSubFinish4133714 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133714" L2_2(L3_2) end L1_1.OnSubFailed4133714 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ZhiruoWalk3 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4133709" L2_2(L3_2) end L1_1.OnSubFinish4133709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133709" L2_2(L3_2) end L1_1.OnSubFailed4133709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4133715" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideZhiruo L2_2(L3_2) end L1_1.OnSubStart4133715 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4133715" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.ShowZhiruo L8_2 = A0_2.NarratorAfterZhiruo L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4133715 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133715" L2_2(L3_2) end L1_1.OnSubFailed4133715 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4133710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc240001Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc241801Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.HideSunyu L2_2(L3_2) end L1_1.OnSubStart4133710 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4133710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.ShowSunyu L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4133710 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4133710" L2_2(L3_2) end L1_1.OnSubFailed4133710 = L9_1 return L1_1