local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20601" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20601" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2060101 L1_2["2060101"] = L2_2 L2_2 = A0_2.OnSubStart2060102 L1_2["2060102"] = L2_2 L2_2 = A0_2.OnSubStart2060103 L1_2["2060103"] = L2_2 L2_2 = A0_2.OnSubStart2060104 L1_2["2060104"] = L2_2 L2_2 = A0_2.OnSubStart2060105 L1_2["2060105"] = L2_2 L2_2 = A0_2.OnSubStart2060106 L1_2["2060106"] = L2_2 L2_2 = A0_2.OnSubStart2060107 L1_2["2060107"] = L2_2 L2_2 = A0_2.OnSubStart2060108 L1_2["2060108"] = L2_2 L2_2 = A0_2.OnSubStart2060109 L1_2["2060109"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2060101 L1_2["2060101"] = L2_2 L2_2 = A0_2.OnSubFinish2060102 L1_2["2060102"] = L2_2 L2_2 = A0_2.OnSubFinish2060103 L1_2["2060103"] = L2_2 L2_2 = A0_2.OnSubFinish2060104 L1_2["2060104"] = L2_2 L2_2 = A0_2.OnSubFinish2060105 L1_2["2060105"] = L2_2 L2_2 = A0_2.OnSubFinish2060106 L1_2["2060106"] = L2_2 L2_2 = A0_2.OnSubFinish2060107 L1_2["2060107"] = L2_2 L2_2 = A0_2.OnSubFinish2060108 L1_2["2060108"] = L2_2 L2_2 = A0_2.OnSubFinish2060109 L1_2["2060109"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2060101 L1_2["2060101"] = L2_2 L2_2 = A0_2.OnSubFailed2060102 L1_2["2060102"] = L2_2 L2_2 = A0_2.OnSubFailed2060103 L1_2["2060103"] = L2_2 L2_2 = A0_2.OnSubFailed2060104 L1_2["2060104"] = L2_2 L2_2 = A0_2.OnSubFailed2060105 L1_2["2060105"] = L2_2 L2_2 = A0_2.OnSubFailed2060106 L1_2["2060106"] = L2_2 L2_2 = A0_2.OnSubFailed2060107 L1_2["2060107"] = L2_2 L2_2 = A0_2.OnSubFailed2060108 L1_2["2060108"] = L2_2 L2_2 = A0_2.OnSubFailed2060109 L1_2["2060109"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 2 L6_2 = 0.5 L7_2 = A0_2.ClearAll L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.ClearAll L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearJack" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1413Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearJack = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearCyrus" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1409Data L3_2 = L3_2.alias L4_2 = 0 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearCyrus = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearAll" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1413Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1413Data2 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1409Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearAll = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2060101" L2_2(L3_2) end L1_1.OnSubStart2060101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish2060101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 2 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1409Data L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) end L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish2060101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060101" L2_2(L3_2) end L1_1.OnSubFailed2060101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2060102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1413Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.HideSelf L3_2(L4_2) end L1_1.OnSubStart2060102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2060102" L2_2(L3_2) end L1_1.OnSubFinish2060102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060102" L2_2(L3_2) end L1_1.OnSubFailed2060102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart2060103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ShowSelf L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc1413Data L5_2 = L5_2.id L6_2 = 206010901 L7_2 = 2 L8_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart2060103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2060103" L2_2(L3_2) end L1_1.OnSubFinish2060103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060103" L2_2(L3_2) end L1_1.OnSubFailed2060103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2060104" L2_2(L3_2) end L1_1.OnSubStart2060104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2060104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) end L1_1.OnSubFinish2060104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060104" L2_2(L3_2) end L1_1.OnSubFailed2060104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart2060105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1300 L3_2(L4_2, L5_2) end L1_1.OnSubStart2060105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2060105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.2 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.ClearJack L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2060105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060105" L2_2(L3_2) end L1_1.OnSubFailed2060105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2060106" L2_2(L3_2) end L1_1.OnSubStart2060106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2060106" L2_2(L3_2) end L1_1.OnSubFinish2060106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060106" L2_2(L3_2) end L1_1.OnSubFailed2060106 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2060107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1413Data2 L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data2 L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1160 L6_2 = false L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart2060107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2060107" L2_2(L3_2) end L1_1.OnSubFinish2060107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060107" L2_2(L3_2) end L1_1.OnSubFailed2060107 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2060108" L2_2(L3_2) end L1_1.OnSubStart2060108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2060108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1413Data2 L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) end L1_1.OnSubFinish2060108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060108" L2_2(L3_2) end L1_1.OnSubFailed2060108 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2060109" L2_2(L3_2) end L1_1.OnSubStart2060109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2060109" L2_2(L3_2) end L1_1.OnSubFinish2060109 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2060109" L2_2(L3_2) end L1_1.OnSubFailed2060109 = L7_1 return L1_1