local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest18000" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest18000" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1800001 L1_2["1800001"] = L2_2 L2_2 = A0_2.OnSubStart1800002 L1_2["1800002"] = L2_2 L2_2 = A0_2.OnSubStart1800003 L1_2["1800003"] = L2_2 L2_2 = A0_2.OnSubStart1800004 L1_2["1800004"] = L2_2 L2_2 = A0_2.OnSubStart1800005 L1_2["1800005"] = L2_2 L2_2 = A0_2.OnSubStart1800006 L1_2["1800006"] = L2_2 L2_2 = A0_2.OnSubStart1800007 L1_2["1800007"] = L2_2 L2_2 = A0_2.OnSubStart1800008 L1_2["1800008"] = L2_2 L2_2 = A0_2.OnSubStart1800009 L1_2["1800009"] = L2_2 L2_2 = A0_2.OnSubStart1800010 L1_2["1800010"] = L2_2 L2_2 = A0_2.OnSubStart1800018 L1_2["1800018"] = L2_2 L2_2 = A0_2.OnSubStart1800021 L1_2["1800021"] = L2_2 L2_2 = A0_2.OnSubStart1800011 L1_2["1800011"] = L2_2 L2_2 = A0_2.OnSubStart1800028 L1_2["1800028"] = L2_2 L2_2 = A0_2.OnSubStart1800012 L1_2["1800012"] = L2_2 L2_2 = A0_2.OnSubStart1800013 L1_2["1800013"] = L2_2 L2_2 = A0_2.OnSubStart1800014 L1_2["1800014"] = L2_2 L2_2 = A0_2.OnSubStart1800015 L1_2["1800015"] = L2_2 L2_2 = A0_2.OnSubStart1800016 L1_2["1800016"] = L2_2 L2_2 = A0_2.OnSubStart1800017 L1_2["1800017"] = L2_2 L2_2 = A0_2.OnSubStart1800019 L1_2["1800019"] = L2_2 L2_2 = A0_2.OnSubStart1800022 L1_2["1800022"] = L2_2 L2_2 = A0_2.OnSubStart1800023 L1_2["1800023"] = L2_2 L2_2 = A0_2.OnSubStart1800024 L1_2["1800024"] = L2_2 L2_2 = A0_2.OnSubStart1800025 L1_2["1800025"] = L2_2 L2_2 = A0_2.OnSubStart1800026 L1_2["1800026"] = L2_2 L2_2 = A0_2.OnSubStart1800020 L1_2["1800020"] = L2_2 L2_2 = A0_2.OnSubStart1800027 L1_2["1800027"] = L2_2 L2_2 = A0_2.OnSubStart1800029 L1_2["1800029"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1800001 L1_2["1800001"] = L2_2 L2_2 = A0_2.OnSubFinish1800002 L1_2["1800002"] = L2_2 L2_2 = A0_2.OnSubFinish1800003 L1_2["1800003"] = L2_2 L2_2 = A0_2.OnSubFinish1800004 L1_2["1800004"] = L2_2 L2_2 = A0_2.OnSubFinish1800005 L1_2["1800005"] = L2_2 L2_2 = A0_2.OnSubFinish1800006 L1_2["1800006"] = L2_2 L2_2 = A0_2.OnSubFinish1800007 L1_2["1800007"] = L2_2 L2_2 = A0_2.OnSubFinish1800008 L1_2["1800008"] = L2_2 L2_2 = A0_2.OnSubFinish1800009 L1_2["1800009"] = L2_2 L2_2 = A0_2.OnSubFinish1800010 L1_2["1800010"] = L2_2 L2_2 = A0_2.OnSubFinish1800018 L1_2["1800018"] = L2_2 L2_2 = A0_2.OnSubFinish1800021 L1_2["1800021"] = L2_2 L2_2 = A0_2.OnSubFinish1800011 L1_2["1800011"] = L2_2 L2_2 = A0_2.OnSubFinish1800028 L1_2["1800028"] = L2_2 L2_2 = A0_2.OnSubFinish1800012 L1_2["1800012"] = L2_2 L2_2 = A0_2.OnSubFinish1800013 L1_2["1800013"] = L2_2 L2_2 = A0_2.OnSubFinish1800014 L1_2["1800014"] = L2_2 L2_2 = A0_2.OnSubFinish1800015 L1_2["1800015"] = L2_2 L2_2 = A0_2.OnSubFinish1800016 L1_2["1800016"] = L2_2 L2_2 = A0_2.OnSubFinish1800017 L1_2["1800017"] = L2_2 L2_2 = A0_2.OnSubFinish1800019 L1_2["1800019"] = L2_2 L2_2 = A0_2.OnSubFinish1800022 L1_2["1800022"] = L2_2 L2_2 = A0_2.OnSubFinish1800023 L1_2["1800023"] = L2_2 L2_2 = A0_2.OnSubFinish1800024 L1_2["1800024"] = L2_2 L2_2 = A0_2.OnSubFinish1800025 L1_2["1800025"] = L2_2 L2_2 = A0_2.OnSubFinish1800026 L1_2["1800026"] = L2_2 L2_2 = A0_2.OnSubFinish1800020 L1_2["1800020"] = L2_2 L2_2 = A0_2.OnSubFinish1800027 L1_2["1800027"] = L2_2 L2_2 = A0_2.OnSubFinish1800029 L1_2["1800029"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1800001 L1_2["1800001"] = L2_2 L2_2 = A0_2.OnSubFailed1800002 L1_2["1800002"] = L2_2 L2_2 = A0_2.OnSubFailed1800003 L1_2["1800003"] = L2_2 L2_2 = A0_2.OnSubFailed1800004 L1_2["1800004"] = L2_2 L2_2 = A0_2.OnSubFailed1800005 L1_2["1800005"] = L2_2 L2_2 = A0_2.OnSubFailed1800006 L1_2["1800006"] = L2_2 L2_2 = A0_2.OnSubFailed1800007 L1_2["1800007"] = L2_2 L2_2 = A0_2.OnSubFailed1800008 L1_2["1800008"] = L2_2 L2_2 = A0_2.OnSubFailed1800009 L1_2["1800009"] = L2_2 L2_2 = A0_2.OnSubFailed1800010 L1_2["1800010"] = L2_2 L2_2 = A0_2.OnSubFailed1800018 L1_2["1800018"] = L2_2 L2_2 = A0_2.OnSubFailed1800021 L1_2["1800021"] = L2_2 L2_2 = A0_2.OnSubFailed1800011 L1_2["1800011"] = L2_2 L2_2 = A0_2.OnSubFailed1800028 L1_2["1800028"] = L2_2 L2_2 = A0_2.OnSubFailed1800012 L1_2["1800012"] = L2_2 L2_2 = A0_2.OnSubFailed1800013 L1_2["1800013"] = L2_2 L2_2 = A0_2.OnSubFailed1800014 L1_2["1800014"] = L2_2 L2_2 = A0_2.OnSubFailed1800015 L1_2["1800015"] = L2_2 L2_2 = A0_2.OnSubFailed1800016 L1_2["1800016"] = L2_2 L2_2 = A0_2.OnSubFailed1800017 L1_2["1800017"] = L2_2 L2_2 = A0_2.OnSubFailed1800019 L1_2["1800019"] = L2_2 L2_2 = A0_2.OnSubFailed1800022 L1_2["1800022"] = L2_2 L2_2 = A0_2.OnSubFailed1800023 L1_2["1800023"] = L2_2 L2_2 = A0_2.OnSubFailed1800024 L1_2["1800024"] = L2_2 L2_2 = A0_2.OnSubFailed1800025 L1_2["1800025"] = L2_2 L2_2 = A0_2.OnSubFailed1800026 L1_2["1800026"] = L2_2 L2_2 = A0_2.OnSubFailed1800020 L1_2["1800020"] = L2_2 L2_2 = A0_2.OnSubFailed1800027 L1_2["1800027"] = L2_2 L2_2 = A0_2.OnSubFailed1800029 L1_2["1800029"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1417" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1512" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "investigate1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "investigate3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Dandelion_Bundle" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "GuardianFootprint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnAvatarSit L3_2 = L1_1.CheckSitPos L1_2(L2_2, L3_2) end L1_1.RepeatCheckSit = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = sceneData L2_2 = L1_2 L1_2 = L1_2.GetDummyPoint L3_2 = 1009 L4_2 = "Q18000seat" L1_2 = L1_2(L2_2, L3_2, L4_2) L1_2 = L1_2.pos L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 2 then L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 2 then L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.y L5_2 = L2_2.y L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 2 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 1800005 L4_2(L5_2, L6_2, L7_2) end end end else L3_2 = L1_1 L4_2 = L3_2 L3_2 = L3_2.CallOnAvatarStand L5_2 = L1_1.RepeatCheckSit L3_2(L4_2, L5_2) end end L1_1.CheckSitPos = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.LightNotifyTo L3_2 = "NPC1512" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc151201Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.destorycatherine = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "interacion1800018" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800018 L4_2 = L6_1.Npc1022Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1022Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.interacion1800018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 if A1_2 == 1 or A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1800007 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1800007 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2 + 0 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 1800007 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1800007 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1800007 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2 + 1 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 1800007 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 4 or A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1800007 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2 + 0 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 1800007 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1800007 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2 + 1 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 1800007 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 7 or A1_2 == 8 then L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1800007 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2 + 0 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 1800007 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) elseif A1_2 == 9 then L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 1800007 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2 + 1 L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 1800007 L6_2 = 1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "narrator" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.paimonarratorbeforewind L4_2 = nil L5_2 = 18000 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.narrator = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc141701Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActorByAlias L3_2 = L6_1.Npc143901Data L3_2 = L3_2.alias L4_2 = false L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1417" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1439" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.destroywagena = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createpaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800006 L4_2 = L6_1.PaimonData L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createpaimon = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "narrator2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.paimonnarratorinfeixubeforekill L4_2 = nil L5_2 = 18000 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.narrator2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "narrator3" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.paimonnarrator452 L4_2 = nil L5_2 = 18000 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.narrator3 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = "Paimon" L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.destroydainsleif = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "showblackscreen1800018" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.interacion1800018 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.showblackscreen1800018 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "interacion1800024" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800024 L4_2 = L6_1.Npc1022Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1022Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.interacion1800024 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "showblackscreen1800024" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.interacion1800024 L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.showblackscreen1800024 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "interaction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc1022Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.interaction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createcatherine" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "NPC1512" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800001 L4_2 = L6_1.Npc151201Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createcatherine = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createloruns" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1439" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800002 L4_2 = L6_1.Npc143901Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createloruns = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createwagena" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1439" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1417" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800003 L4_2 = L6_1.Npc141701Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createwagena = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createcharles" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 1800004 L4_2 = L6_1.Npc146501Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1465" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1477" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.createcharles = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L8_1.Q18000Trigger5_ L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroySelf L2_2(L3_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.CreateActorWithPos L2_3 = L8_1.Q18000Trigger5_ L2_3 = L2_3.alias L3_3 = L8_1.Q18000Trigger5_ L3_3 = L3_3.script L4_3 = L8_1.Q18000Trigger5_ L4_3 = L4_3.id L5_3 = 0 L6_3 = L8_1.Q18000Trigger5_ L6_3 = L6_3.point L6_3 = L6_3.pos L7_3 = L8_1.Q18000Trigger5_ L7_3 = L7_3.point L7_3 = L7_3.rot L8_3 = true L9_3 = false L10_3 = 3 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.WeatherControl = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1800001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.createcatherine L2_2(L3_2, L4_2) end L1_1.OnSubStart1800001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1800001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = A0_2.destorycatherine L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1800001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800001" L2_2(L3_2) end L1_1.OnSubFailed1800001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1800002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.createloruns L2_2(L3_2, L4_2) end L1_1.OnSubStart1800002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800002" L2_2(L3_2) end L1_1.OnSubFailed1800002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1800003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.createwagena L2_2(L3_2, L4_2) end L1_1.OnSubStart1800003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1800003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1.5 L6_2 = 0 L7_2 = A0_2.destroywagena L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1800003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800003" L2_2(L3_2) end L1_1.OnSubFailed1800003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart1800004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.createcharles L2_2(L3_2, L4_2) end L1_1.OnSubStart1800004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800004" L2_2(L3_2) end L1_1.OnSubFailed1800004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1800005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RepeatCheckSit L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1800005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800005" L2_2(L3_2) end L1_1.OnSubFinish1800005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800005" L2_2(L3_2) end L1_1.OnSubFailed1800005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart1800006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 3 L6_2 = 0.5 L7_2 = A0_2.createpaimon L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q1800005" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1800006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = L6_1.Npc146501Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc1022Data L5_2 = L5_2.alias L6_2 = 1009 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1800006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800006" L2_2(L3_2) end L1_1.OnSubFailed1800006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart1800007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 1800007 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc102201Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc102201Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 0 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1477" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart1800007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc102201Data L4_2 = L4_2.alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800007" L2_2(L3_2) end L1_1.OnSubFailed1800007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1800008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1800008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1800008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1800008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800008" L2_2(L3_2) end L1_1.OnSubFailed1800008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1800009" L2_2(L3_2) end L1_1.OnSubStart1800009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800009" L2_2(L3_2) end L1_1.OnSubFinish1800009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800009" L2_2(L3_2) end L1_1.OnSubFailed1800009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1800010" L2_2(L3_2) end L1_1.OnSubStart1800010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800010" L2_2(L3_2) end L1_1.OnSubFinish1800010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800010" L2_2(L3_2) end L1_1.OnSubFailed1800010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1800018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.showblackscreen1800018 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1800018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800018" L2_2(L3_2) end L1_1.OnSubFailed1800018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1800021" L2_2(L3_2) end L1_1.OnSubStart1800021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800021" L2_2(L3_2) end L1_1.OnSubFinish1800021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800021" L2_2(L3_2) end L1_1.OnSubFailed1800021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1800011" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q18000Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q18000Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q18000Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q18000Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q18000Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) end L1_1.OnSubStart1800011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1800011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarratorbeforebenlangling L5_2 = nil L6_2 = 18000 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1800011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800011" L2_2(L3_2) end L1_1.OnSubFailed1800011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1800028" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) end L1_1.OnSubStart1800028 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800028 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800028" L2_2(L3_2) end L1_1.OnSubFailed1800028 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q18000Trigger3_ L4_2 = L4_2.alias L5_2 = L8_1.Q18000Trigger3_ L5_2 = L5_2.script L6_2 = L8_1.Q18000Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q18000Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q18000Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q18000Trigger4_ L4_2 = L4_2.alias L5_2 = L8_1.Q18000Trigger4_ L5_2 = L5_2.script L6_2 = L8_1.Q18000Trigger4_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q18000Trigger4_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q18000Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) end L1_1.OnSubStart1800012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1800012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator433 L5_2 = nil L6_2 = 18000 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q18000Trigger3_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1800012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800012" L2_2(L3_2) end L1_1.OnSubFailed1800012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1800013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1800013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish1800013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.paimonnarrator432 L5_2 = nil L6_2 = 18000 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.GadgetData1 L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish1800013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800013" L2_2(L3_2) end L1_1.OnSubFailed1800013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1800014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.GadgetData3 L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1800014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish1800014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.narrator3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q18000camera" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 1.5 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q18000Trigger4_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1800014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800014" L2_2(L3_2) end L1_1.OnSubFailed1800014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1800015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1800015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800015" L2_2(L3_2) end L1_1.OnSubFinish1800015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800015" L2_2(L3_2) end L1_1.OnSubFailed1800015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1800016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubStart1800016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1800016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1800016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800016" L2_2(L3_2) end L1_1.OnSubFailed1800016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1800017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1800017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800017" L2_2(L3_2) end L1_1.OnSubFailed1800017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.WeatherControl L3_2(L4_2) end L1_1.OnSubStart1800019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800019" L2_2(L3_2) end L1_1.OnSubFailed1800019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q18000Trigger2_ L4_2 = L4_2.alias L5_2 = L8_1.Q18000Trigger2_ L5_2 = L5_2.script L6_2 = L8_1.Q18000Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q18000Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q18000Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q18000Trigger5_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.LeaveWeather L4_2(L5_2) end L1_1.OnSubStart1800022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800022" L2_2(L3_2) end L1_1.OnSubFinish1800022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800022" L2_2(L3_2) end L1_1.OnSubFailed1800022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskByData L2_3 = L8_1.paimonnarratorinfeixubeforekill L3_3 = nil L4_3 = 18000 L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q18000monster" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 10 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1800023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800023" L2_2(L3_2) end L1_1.OnSubFinish1800023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800023" L2_2(L3_2) end L1_1.OnSubFailed1800023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1800024" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.showblackscreen1800024 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1800024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.narrator L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish1800024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800024" L2_2(L3_2) end L1_1.OnSubFailed1800024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart1800025" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1800025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish1800025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800025" L2_2(L3_2) end L1_1.OnSubFailed1800025 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcWalkToTask L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q18000target" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskByData L4_3 = L8_1.daiyinnarrator2 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.Npc11005Data L3_4 = L3_4.id L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.FinishQuestID L2_4 = false L3_4 = 1800026 L0_4(L1_4, L2_4, L3_4) end L6_3 = 18000 L2_3(L3_3, L4_3, L5_3, L6_3) end L8_2 = nil L9_2 = nil function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = L8_1.daiyinnarrator1 L6_2 = nil L7_2 = 18000 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 15 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc11005Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.FinishQuestID L2_3 = false L3_3 = 1800026 L0_3(L1_3, L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1800026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800026" L2_2(L3_2) end L1_1.OnSubFinish1800026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800026" L2_2(L3_2) end L1_1.OnSubFailed1800026 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1800020" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1800020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800020" L2_2(L3_2) end L1_1.OnSubFinish1800020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800020" L2_2(L3_2) end L1_1.OnSubFailed1800020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1800027" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.interaction L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubStart1800027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish1800027" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.destroydainsleif L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish1800027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800027" L2_2(L3_2) end L1_1.OnSubFailed1800027 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1800029" L2_2(L3_2) end L1_1.OnSubStart1800029 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1800029" L2_2(L3_2) end L1_1.OnSubFinish1800029 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1800029" L2_2(L3_2) end L1_1.OnSubFailed1800029 = L9_1 return L1_1