local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest991" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest991" L2_1 = require L3_1 = "Quest/Client/Q991ClientConfig" L2_1 = L2_1(L3_1) L3_1 = util L3_1 = L3_1.do_require L4_1 = "Quest/Share/Q991ShareConfig" L3_1(L4_1) L3_1 = AmborData L4_1 = L2_1.SubIDs function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99101 L1_2["99101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99102 L1_2["99102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99103 L1_2["99103"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99101 L1_2["99101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99102 L1_2["99102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99103 L1_2["99103"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "99101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.AmborID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 2 L7_2 = 100 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVarWithInterval L5_2 = A1_2.QuestConfigId L6_2 = 1 L7_2 = 5 L8_2 = 15 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart99101 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "99102 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L3_1.AmborID L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart99102 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "99103 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L3_1.AmborID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart99103 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 99103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L3_1.Ambor L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish99103 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1