local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest990" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest990" L2_1 = nil L3_1 = nil function L4_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = A0_2.shareData L3_1 = L1_2 end L1_1.OnDataLoaded = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99001 L1_2["99001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99002 L1_2["99002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99003 L1_2["99003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99004 L1_2["99004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99005 L1_2["99005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99006 L1_2["99006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99007 L1_2["99007"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99001 L1_2["99001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99002 L1_2["99002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99003 L1_2["99003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99004 L1_2["99004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99005 L1_2["99005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99006 L1_2["99006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish99007 L1_2["99007"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "99001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1005 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 2 L7_2 = 100 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVarWithInterval L5_2 = A1_2.QuestConfigId L6_2 = 1 L7_2 = 5 L8_2 = 15 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart99001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "99001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1001 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart99002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "99001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1001 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart99004 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "99001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc_MaleCond L4_2 = A1_2 L5_2 = 1026 L6_2 = 1025 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart99005 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 99001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish99001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "99001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1008 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart99007 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1